00001 /*!@file BeoSub/BeeBrain/SensorAgent.C Sensor Agent superclass */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/SensorAgent.C $ 00034 // $Id: SensorAgent.C 10794 2009-02-08 06:21:09Z itti $ 00035 // 00036 ////////////////////////////////////////////////////////////////////////// 00037 00038 #include "rutz/shared_ptr.h" 00039 #include "Util/log.H" 00040 00041 #include "SensorAgent.H" 00042 00043 // ###################################################################### 00044 // Constructor 00045 SensorAgent::SensorAgent(rutz::shared_ptr<AgentManager> ama, 00046 const std::string& name) 00047 { } 00048 00049 SensorAgent::~SensorAgent() 00050 { } 00051 00052 // ###################################################################### 00053 // Messages 00054 00055 void SensorAgent::msgSensorUpdate() 00056 { 00057 //stateChanged(); 00058 } 00059 00060 void SensorAgent::msgFindAndTrackObject 00061 (uint sensorResultId, 00062 SensorResult::SensorResultType sensorResultType, 00063 DataType dataType) 00064 { 00065 //stateChanged(); 00066 //Create a new Job 00067 Job j = Job(); 00068 rutz::shared_ptr<SensorResult> sensorResult(new SensorResult()); 00069 sensorResult->setId(sensorResultId); 00070 sensorResult->setType(sensorResultType); 00071 j.sensorResult = sensorResult; 00072 j.dataType = dataType; 00073 j.status = NOT_STARTED; 00074 //Add it to the queue of objects to be looked for 00075 itsJobs.push_back(j); 00076 } 00077 00078 // ###################################################################### 00079 void SensorAgent::msgStopLookingForObject 00080 ( uint sensorResultId, 00081 DataType dataType) 00082 { 00083 //stateChanged(); 00084 // Iterate through all the jobs and find the object which is to be ignored 00085 for(itsJobsItr = itsJobs.begin(); itsJobsItr != itsJobs.end(); ++itsJobsItr) 00086 { 00087 rutz::shared_ptr<SensorResult> currentSensorResult = (*itsJobsItr).sensorResult; 00088 DataType currentDataType = (*itsJobsItr).dataType; 00089 Job currentJob = *itsJobsItr; 00090 // When found, set status so as to ignore that job from now on 00091 if(currentSensorResult->getId() == sensorResultId && currentDataType == dataType) 00092 { 00093 currentJob.status = IGNORE; 00094 } 00095 } 00096 } 00097 00098 // ###################################################################### 00099 // Dummy scheduler. Descendent agents implement something meaningful here 00100 // bool SensorAgent::pickAndExecuteAnAction() 00101 // { 00102 // return false; 00103 // } 00104 00105 // ###################################################################### 00106 // Actions 00107 void SensorAgent::cleanJobs() 00108 { 00109 itsJobsItr = itsJobs.begin(); 00110 00111 while(itsJobsItr != itsJobs.end()) 00112 { 00113 Job currentJob = *itsJobsItr; 00114 // If a job is marked as ignore, remove it from the job list 00115 if(currentJob.status == IGNORE) 00116 { 00117 LINFO("Removing Sensor Result: %d from Job list", currentJob.sensorResult->getId()); 00118 itsJobsItr = itsJobs.erase(itsJobsItr); 00119 } 00120 else 00121 { 00122 itsJobsItr++; 00123 } 00124 } 00125 } 00126 00127 // Misc 00128 00129 // void SensorAgent::setPreFrontalCortex(PreFrontalCortex* c) 00130 // { 00131 // itsCortex = c; 00132 // } 00133 00134 // ###################################################################### 00135 uint SensorAgent::getNumJobs() 00136 { 00137 return itsJobs.size(); 00138 } 00139 00140 // ###################################################################### 00141 /* So things look consistent in everyone's emacs... */ 00142 /* Local Variables: */ 00143 /* indent-tabs-mode: nil */ 00144 /* End: */