Texture.H

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00001 /*!@file GUI/Texture.H test opengl viewport */
00002 
00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00004 // by the University of Southern California (USC) and the iLab at USC.  //
00005 // See http://iLab.usc.edu for information about this project.          //
00006 // //////////////////////////////////////////////////////////////////// //
00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00009 // in Visual Environments, and Applications'' by Christof Koch and      //
00010 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00011 // pending; application number 09/912,225 filed July 23, 2001; see      //
00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00015 //                                                                      //
00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00017 // redistribute it and/or modify it under the terms of the GNU General  //
00018 // Public License as published by the Free Software Foundation; either  //
00019 // version 2 of the License, or (at your option) any later version.     //
00020 //                                                                      //
00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00024 // PURPOSE.  See the GNU General Public License for more details.       //
00025 //                                                                      //
00026 // You should have received a copy of the GNU General Public License    //
00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00029 // Boston, MA 02111-1307 USA.                                           //
00030 // //////////////////////////////////////////////////////////////////// //
00031 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00032 // Originally obtained from ode
00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/GUI/Texture.H $
00034 // $Id: Texture.H 12951 2010-03-05 19:06:12Z lior $
00035 
00036 #ifndef Texture_H
00037 #define Texture_H
00038 
00039 #include <GL/gl.h>
00040 #include <GL/glu.h>
00041 #include <stdio.h>
00042 #include "Util/log.H"
00043 
00044 #ifdef INVT_HAVE_LIBGLUT
00045 #include <GL/glu.h>
00046 #endif
00047 
00048 //***************************************************************************
00049 // PPM image object
00050 
00051 typedef unsigned char byte;
00052 
00053 class VPImage {
00054   int image_width,image_height;
00055   byte *image_data;
00056 public:
00057   VPImage (const char *filename);
00058   // load from PPM file
00059   ~VPImage();
00060   int width() { return image_width; }
00061   int height() { return image_height; }
00062   byte *data() { return image_data; }
00063   void skipWhiteSpace (const char *filename, FILE *f);
00064   int readNumber (const char *filename, FILE *f);
00065   bool itsInitialized;
00066 
00067 };
00068 
00069 //***************************************************************************
00070 // Texture object.
00071 
00072 class Texture {
00073   VPImage *image;
00074   GLuint name;
00075 public:
00076   Texture (const char *filename);
00077   ~Texture();
00078   void bind (int modulate);
00079   bool initialized() { return itsInitialized; }
00080   GLuint getName() { return name; }
00081   bool itsInitialized;
00082 };
00083 
00084 #endif
00085 
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