00001 /*!@file SceneUnderstanding/SMap.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/SMap.H $ 00035 // $Id: SMap.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef SMap_H_DEFINED 00039 #define SMap_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Pixels.H" 00046 #include "Image/Layout.H" 00047 #include "Image/Point3D.H" 00048 #include "plugins/SceneUnderstanding/LGN.H" 00049 #include "Simulation/SimEvents.H" 00050 #include "Simulation/SimModule.H" 00051 #include "Media/MediaSimEvents.H" 00052 #include "Neuro/EnvVisualCortex.H" 00053 #include "Component/ModelOptionDef.H" 00054 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00055 #include "Component/ModelParam.H" 00056 00057 #include <vector> 00058 #include <string> 00059 00060 class SMap : public SimModule 00061 { 00062 public: 00063 00064 struct SMapState 00065 { 00066 std::vector<Point2D<int> > region; 00067 double mu; //the mean of the 00068 double sigma; 00069 Point2D<int> center; 00070 SMapState() : mu(-1),sigma(-1) {} 00071 }; 00072 00073 00074 SMap(OptionManager& mgr, const std::string& descrName = "SMap", 00075 const std::string& tagName = "SMap"); 00076 00077 //! Destructor 00078 ~SMap(); 00079 00080 void evolve(); 00081 00082 Layout<PixRGB<byte> > getDebugImage(); 00083 00084 protected: 00085 //! Callback for when a new LGN output is ready 00086 SIMCALLBACK_DECLARE(SMap, SimEventInputFrame); 00087 00088 //! Callback for every time we should save our outputs 00089 SIMCALLBACK_DECLARE(SMap, SimEventSaveOutput); 00090 00091 //! Callback for every time we have a user event 00092 SIMCALLBACK_DECLARE(SMap, SimEventUserInput); 00093 00094 //! Should we show our debug info 00095 OModelParam<bool> itsShowDebug; 00096 00097 private: 00098 nub::soft_ref<EnvVisualCortex> itsEvc; 00099 Image<PixRGB<byte> > itsSMapCellsInput; //The input to the cells 00100 std::vector<SMapState> itsSMapState; 00101 Image<byte> itsSMap; 00102 Image<byte> tmpEdges; 00103 00104 float itsTempColor; 00105 00106 }; 00107 00108 /* ############################### SMap sim events ######################## */ 00109 class SimEventSMapOutput : public SimEvent 00110 { 00111 public: 00112 SimEventSMapOutput(SimModule* src, std::vector<SMap::SMapState>& cellsOutput, 00113 Image<byte>& smap) : 00114 SimEvent(src), itsCells(cellsOutput), itsSMap(smap) 00115 {} 00116 00117 virtual ~SimEventSMapOutput(){} 00118 std::vector<SMap::SMapState> getCells() { return itsCells; } 00119 Image<byte> getSMap() { return itsSMap; } 00120 00121 private: 00122 const std::vector<SMap::SMapState>& itsCells; 00123 const Image<byte>& itsSMap; 00124 }; 00125 00126 00127 // ###################################################################### 00128 /* So things look consistent in everyone's emacs... */ 00129 /* Local Variables: */ 00130 /* indent-tabs-mode: nil */ 00131 /* End: */ 00132 00133 #endif //