00001 /*!@file SceneUnderstanding/CornersFeatures.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/CornersFeatures.H $ 00035 // $Id: CornersFeatures.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef CornersFeatures_H_DEFINED 00039 #define CornersFeatures_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Pixels.H" 00046 #include "Image/Layout.H" 00047 #include "plugins/SceneUnderstanding/V2.H" 00048 #include "Simulation/SimEvents.H" 00049 #include "Simulation/SimModule.H" 00050 //#include "Image/OpenCVUtil.H" 00051 #include "Learn/SOFM.H" 00052 00053 #include <vector> 00054 #include <string> 00055 00056 00057 class CornersFeatures : public SimModule 00058 { 00059 public: 00060 00061 struct CornerState 00062 { 00063 Point2D<float> center; //Rename to loc 00064 std::vector<float> angles; 00065 double prob; 00066 00067 CornerState(std::vector<float>& an) : 00068 center(-1,-1), angles(an), prob(1) 00069 {} 00070 00071 CornerState() 00072 {} 00073 }; 00074 00075 CornersFeatures(OptionManager& mgr, const std::string& descrName = "CornersFeatures", 00076 const std::string& tagName = "CornersFeatures"); 00077 00078 //! Destructor 00079 ~CornersFeatures(); 00080 00081 00082 void evolve(SimEventQueue& q); 00083 00084 std::vector<CornersFeatures::CornerState> getCorners(std::vector<V2::LineSegment>& lines); 00085 00086 00087 00088 Layout<PixRGB<byte> > getDebugImage(SimEventQueue& q); 00089 00090 protected: 00091 //! Callback for when a new ganglion output is ready 00092 SIMCALLBACK_DECLARE(CornersFeatures, SimEventV2Output); 00093 00094 //! Callback for every time we should save our outputs 00095 SIMCALLBACK_DECLARE(CornersFeatures, SimEventSaveOutput); 00096 00097 //! Callback for every time we have a user event 00098 SIMCALLBACK_DECLARE(CornersFeatures, SimEventUserInput); 00099 00100 //! Should we show our debug info 00101 OModelParam<bool> itsShowDebug; 00102 00103 00104 private: 00105 Dims itsPatchSize; //The patch used to describe the corners 00106 std::vector<V2::LineSegment> itsLines; 00107 Image<float> itsCornersProposals; 00108 SOFM* itsSOFM; //SOFM used to quanite corners into codewords 00109 Image<PixRGB<byte> > itsSOFMMap; 00110 00111 std::vector<CornerState> itsCorners; 00112 std::vector<CornerState> itsCornersDB; 00113 00114 }; 00115 00116 /* ############################### Geons3D sim events ######################## */ 00117 class SimEventCornersOutput : public SimEvent 00118 { 00119 public: 00120 SimEventCornersOutput(SimModule* src, 00121 std::vector<CornersFeatures::CornerState>& corners) : 00122 SimEvent(src), itsCorners(corners) 00123 {} 00124 00125 virtual ~SimEventCornersOutput(){} 00126 std::vector<CornersFeatures::CornerState> getCorners() { return itsCorners; } 00127 00128 private: 00129 const std::vector<CornersFeatures::CornerState>& itsCorners; 00130 }; 00131 00132 00133 // ###################################################################### 00134 /* So things look consistent in everyone's emacs... */ 00135 /* Local Variables: */ 00136 /* indent-tabs-mode: nil */ 00137 /* End: */ 00138 00139 #endif //