00001 /*!@file Neuro/PrefrontalCortexService.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/NeovisionII/PrefrontalCortexService.H $ 00035 // $Id: PrefrontalCortexService.H 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #ifndef NEOVISIONII_PREFORNTALCORTEXSERVICE_H_DEFINED 00039 #define NEOVISIONII_PREFORNTALCORTEXSERVICE_H_DEFINED 00040 00041 #include <Ice/Ice.h> 00042 #include <Ice/Service.h> 00043 #include <IceUtil/Thread.h> 00044 #include <IceStorm/IceStorm.h> 00045 #include "Ice/BrainObjects.ice.H" 00046 #include "Ice/SimEvents.ice.H" 00047 #include "Ice/ImageIce.ice.H" 00048 #include "Ice/IceImageUtils.H" 00049 #include "Component/ModelManager.H" 00050 #include "Component/ModelComponent.H" 00051 #include "Component/ModelOptionDef.H" 00052 #include "Image/Image.H" 00053 #include "Image/Point3D.H" 00054 #include "Media/FrameSeries.H" 00055 #include "Transport/FrameInfo.H" 00056 #include "Raster/GenericFrame.H" 00057 00058 class PrefrontalCortexI : public ModelComponent, public BrainObjects::PrefrontalCortex 00059 { 00060 public: 00061 00062 enum STATES {START_OF_GAME_MSG, WAIT_FOR_GAME_START, 00063 INIT_PTZ, INIT_PTZ_DONE, 00064 SET_TRACKING, TRACKING, SET_SEG_LOC, GET_SEG_IMG, 00065 GET_OBJ_INFO, GET_OBJ_STATE, ZOOM_OUT, ZOOM_OUT_DONE, 00066 GAMEPLAY_PLAYERMOVE, GAMEPLAY_PLAYERMOVE_DONE}; 00067 00068 00069 00070 struct TopicInfo 00071 { 00072 TopicInfo(const char* _name, IceStorm::TopicPrx& prx) : 00073 name(_name), topicPrx(prx) 00074 {} 00075 std::string name; 00076 IceStorm::TopicPrx topicPrx; 00077 }; 00078 00079 struct StateInfo 00080 { 00081 StateInfo(int _id, const char* _name, int _nextState) : 00082 id(_id), name(_name), nextState(_nextState) 00083 {} 00084 00085 int id; 00086 std::string name; 00087 int nextState; 00088 }; 00089 00090 PrefrontalCortexI(OptionManager& mgr, 00091 const std::string& descrName = "PrefrontalCortexService", 00092 const std::string& tagName = "PrefrontalCortexService"); 00093 00094 ~PrefrontalCortexI(); 00095 00096 virtual void evolve(const SimEvents::EventMessagePtr& eMsg, 00097 const Ice::Current&); 00098 00099 void initSimEvents(Ice::CommunicatorPtr icPtr, Ice::ObjectPrx objectPrx); //Init the SimEvents by attaching to a topic and getting a messagePrx 00100 void unsubscribeSimEvents(); 00101 00102 //State methods 00103 void assignStates(); //assign states 00104 void setCurrentState(int s); //set the current state 00105 int processState(int state, const SimEvents::EventMessagePtr& eMsg); 00106 00107 void setSalientTrackLoc(const SimEvents::SaliencyMapMessagePtr& msg); 00108 void setTrackLoc(Point2D<int> loc); 00109 void setTrackSegLoc(const SimEvents::VisualTrackerMessagePtr& msg); 00110 void setPTZoomIn(); 00111 00112 void init(); 00113 00114 private: 00115 SimEvents::EventsPrx itsEventsPub; //the Event publisher 00116 std::vector<TopicInfo> itsTopicsSubscriptions; //out subscription to the various topics 00117 Ice::ObjectPrx itsObjectPrx; //Our proxy 00118 std::vector<StateInfo> itsStates; //Our state info vectors 00119 int itsCurrentState; //our current state 00120 int itsLastState; //The last state we where in 00121 Image<PixRGB<byte> > itsCurrentRetinaImg; //The last retina image 00122 int itsTilt; //current tilt 00123 int itsPan; //current pan; 00124 int itsCount; //Count 00125 bool getUserInput; 00126 int itsArmXOffset; 00127 int itsArmYOffset; 00128 int itsArmZOffset; 00129 00130 }; 00131 00132 // ###################################################################### 00133 /* So things look consistent in everyone's emacs... */ 00134 /* Local Variables: */ 00135 /* mode: c++ */ 00136 /* indent-tabs-mode: nil */ 00137 /* End: */ 00138 00139 #endif // NEURO_ENVVISUALCORTEX_H_DEFINED