PrefrontalCortexService.H

00001 /*!@file Neuro/PrefrontalCortexService.H */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/NeovisionII/PrefrontalCortexService.H $
00035 // $Id: PrefrontalCortexService.H 12962 2010-03-06 02:13:53Z irock $
00036 //
00037 
00038 #ifndef NEOVISIONII_PREFORNTALCORTEXSERVICE_H_DEFINED
00039 #define NEOVISIONII_PREFORNTALCORTEXSERVICE_H_DEFINED
00040 
00041 #include <Ice/Ice.h>
00042 #include <Ice/Service.h>
00043 #include <IceUtil/Thread.h>
00044 #include <IceStorm/IceStorm.h>
00045 #include "Ice/BrainObjects.ice.H"
00046 #include "Ice/SimEvents.ice.H"
00047 #include "Ice/ImageIce.ice.H"
00048 #include "Ice/IceImageUtils.H"
00049 #include "Component/ModelManager.H"
00050 #include "Component/ModelComponent.H"
00051 #include "Component/ModelOptionDef.H"
00052 #include "Image/Image.H"
00053 #include "Image/Point3D.H"
00054 #include "Media/FrameSeries.H"
00055 #include "Transport/FrameInfo.H"
00056 #include "Raster/GenericFrame.H"
00057 
00058 class PrefrontalCortexI : public ModelComponent, public BrainObjects::PrefrontalCortex
00059 {
00060 public:
00061 
00062   enum STATES {START_OF_GAME_MSG, WAIT_FOR_GAME_START,
00063                INIT_PTZ, INIT_PTZ_DONE,
00064                SET_TRACKING, TRACKING, SET_SEG_LOC, GET_SEG_IMG,
00065                GET_OBJ_INFO, GET_OBJ_STATE, ZOOM_OUT, ZOOM_OUT_DONE,
00066                GAMEPLAY_PLAYERMOVE, GAMEPLAY_PLAYERMOVE_DONE};
00067 
00068 
00069 
00070   struct TopicInfo
00071   {
00072     TopicInfo(const char* _name, IceStorm::TopicPrx& prx) :
00073       name(_name), topicPrx(prx)
00074     {}
00075     std::string name;
00076     IceStorm::TopicPrx topicPrx;
00077   };
00078 
00079   struct StateInfo
00080   {
00081     StateInfo(int _id, const char* _name, int _nextState) :
00082       id(_id), name(_name), nextState(_nextState)
00083     {}
00084 
00085     int id;
00086     std::string name;
00087     int nextState;
00088   };
00089 
00090   PrefrontalCortexI(OptionManager& mgr,
00091         const std::string& descrName = "PrefrontalCortexService",
00092         const std::string& tagName = "PrefrontalCortexService");
00093 
00094   ~PrefrontalCortexI();
00095 
00096   virtual void evolve(const SimEvents::EventMessagePtr& eMsg,
00097       const Ice::Current&);
00098 
00099   void initSimEvents(Ice::CommunicatorPtr icPtr, Ice::ObjectPrx objectPrx); //Init the SimEvents by attaching to a topic and getting a messagePrx
00100   void unsubscribeSimEvents();
00101 
00102   //State methods
00103   void assignStates(); //assign states
00104   void setCurrentState(int s); //set the current state
00105   int processState(int state,  const SimEvents::EventMessagePtr& eMsg);
00106 
00107   void setSalientTrackLoc(const SimEvents::SaliencyMapMessagePtr& msg);
00108   void setTrackLoc(Point2D<int> loc);
00109   void setTrackSegLoc(const SimEvents::VisualTrackerMessagePtr& msg);
00110   void setPTZoomIn();
00111 
00112   void init();
00113 
00114 private:
00115   SimEvents::EventsPrx itsEventsPub; //the Event publisher
00116   std::vector<TopicInfo> itsTopicsSubscriptions; //out subscription to the various topics
00117   Ice::ObjectPrx itsObjectPrx; //Our proxy
00118   std::vector<StateInfo> itsStates; //Our state info vectors
00119   int itsCurrentState;      //our current state
00120   int itsLastState;      //The last state we where in
00121   Image<PixRGB<byte> > itsCurrentRetinaImg; //The last retina image
00122   int itsTilt;      //current tilt
00123   int itsPan;       //current pan;
00124   int itsCount;     //Count
00125   bool getUserInput;
00126   int itsArmXOffset;
00127   int itsArmYOffset;
00128   int itsArmZOffset;
00129 
00130 };
00131 
00132 // ######################################################################
00133 /* So things look consistent in everyone's emacs... */
00134 /* Local Variables: */
00135 /* mode: c++ */
00136 /* indent-tabs-mode: nil */
00137 /* End: */
00138 
00139 #endif // NEURO_ENVVISUALCORTEX_H_DEFINED
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