00001 /*!@file SeaBee/Agent.H 00002 base class for agents. Has run function for thread running */ 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/Agent.H $ 00035 // $Id: Agent.H 9797 2008-06-07 22:09:04Z beobot $ 00036 // 00037 ////////////////////////////////////////////////////////////////////////// 00038 00039 #ifndef __AGENT_H__ 00040 #define __AGENT_H__ 00041 00042 #include <pthread.h> 00043 #include <string> 00044 00045 #include "Globals.H" 00046 00047 class Agent 00048 { 00049 public: 00050 00051 // ###################################################################### 00052 /*! @name Constructors and Destructors */ 00053 //@{ 00054 00055 Agent(std::string name); 00056 virtual ~Agent(); 00057 00058 //@} 00059 00060 // ###################################################################### 00061 //! @name Access functions 00062 //@{ 00063 00064 //! get the name of the agent 00065 inline std::string getName(); 00066 00067 //@} 00068 00069 // ###################################################################### 00070 /*! @name member functions */ 00071 //@{ 00072 00073 virtual bool pickAndExecuteAnAction(); 00074 bool isAsleep(); 00075 void acquire(); 00076 void run(); 00077 00078 void Do(std::string msg); 00079 00080 //@} 00081 00082 00083 protected: 00084 00085 //! updates the agent's stateChange 00086 void stateChanged(); 00087 pthread_mutex_t itsStateChangedLock; 00088 00089 //! the name of the agent 00090 std::string itsName; 00091 00092 //! indicates that the agent's state has changed 00093 volatile int stateChange; 00094 00095 std::string itsLastAction; 00096 00097 }; 00098 00099 // ###################################################################### 00100 // Implementation for Agent inline functions 00101 // ###################################################################### 00102 inline std::string Agent::getName() 00103 { 00104 return itsName; 00105 } 00106 #endif 00107 00108 // ###################################################################### 00109 /* So things look consistent in everyone's emacs... */ 00110 /* Local Variables: */ 00111 /* indent-tabs-mode: nil */ 00112 /* End: */ 00113 00114 00115