00001 /*!@file GameBoard/bejewelled-board.H classes and functions for generating and manipulating bejewelled gameboard*/ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 //written by Nader Noori, April 2008 00032 #ifndef BEJEWELLED_GAMEBOARD_H_DEFINED 00033 #define BEJEWELLED_GAMEBOARD_H_DEFINED 00034 00035 template <typename T> 00036 class Matrix 00037 { 00038 public: 00039 Matrix(int row , int col , T** mems); 00040 ~Matrix() ; 00041 int getNumOfRows(); 00042 int getNumOfColumns(); 00043 T* operator[](int row) ; 00044 void setNumOfColumns(int nc) ; 00045 void setNumOfRows(int nr); 00046 std::string toFormattedString() ; 00047 std::string toString(); 00048 private: 00049 T* mems; 00050 int r ; 00051 int c ; 00052 std::string stringify(T t) ; 00053 } ; 00054 00055 class Cell 00056 { 00057 public: 00058 Cell(const uint row, const uint col); 00059 uint r ; 00060 uint c ; 00061 }; 00062 00063 class Board 00064 { 00065 public: 00066 Board(const uint row , const uint col , const uint nc); 00067 Board(Matrix<uint>& m) ; 00068 ~Board() ; 00069 Matrix<uint>* getCurrentState(); 00070 uint getObjectAtCell(Cell& cell); 00071 private: 00072 Matrix<uint>* cstate ; 00073 uint numOfChannels ; 00074 }; 00075 00076 #endif 00077 00078