bejewelled-board.H

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00001 /*!@file GameBoard/bejewelled-board.H classes and functions for generating and manipulating bejewelled gameboard*/
00002 // //////////////////////////////////////////////////////////////////// //
00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00004 // University of Southern California (USC) and the iLab at USC.         //
00005 // See http://iLab.usc.edu for information about this project.          //
00006 // //////////////////////////////////////////////////////////////////// //
00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00009 // in Visual Environments, and Applications'' by Christof Koch and      //
00010 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00011 // pending; application number 09/912,225 filed July 23, 2001; see      //
00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00015 //                                                                      //
00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00017 // redistribute it and/or modify it under the terms of the GNU General  //
00018 // Public License as published by the Free Software Foundation; either  //
00019 // version 2 of the License, or (at your option) any later version.     //
00020 //                                                                      //
00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00024 // PURPOSE.  See the GNU General Public License for more details.       //
00025 //                                                                      //
00026 // You should have received a copy of the GNU General Public License    //
00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00029 // Boston, MA 02111-1307 USA.                                           //
00030 // //////////////////////////////////////////////////////////////////// //
00031 //written by Nader Noori, April 2008
00032 #ifndef BEJEWELLED_GAMEBOARD_H_DEFINED
00033 #define BEJEWELLED_GAMEBOARD_H_DEFINED
00034 
00035 template <typename T>
00036 class Matrix
00037 {
00038         public:
00039         Matrix(int row , int col , T** mems);
00040         ~Matrix() ;
00041         int getNumOfRows();
00042         int getNumOfColumns();
00043         T* operator[](int row) ;
00044         void setNumOfColumns(int nc) ;
00045         void setNumOfRows(int nr);
00046         std::string toFormattedString() ;
00047         std::string  toString();
00048         private:
00049         T* mems;
00050         int r ;
00051         int c ;
00052         std::string stringify(T t) ;
00053 } ;
00054 
00055 class Cell
00056 {
00057         public:
00058         Cell(const uint row, const uint col);
00059         uint r ;
00060         uint c ;
00061 };
00062 
00063 class Board
00064 {
00065         public:
00066         Board(const uint row , const uint col , const uint nc);
00067         Board(Matrix<uint>& m) ;
00068         ~Board() ;
00069         Matrix<uint>* getCurrentState();
00070         uint getObjectAtCell(Cell& cell);
00071         private:
00072         Matrix<uint>* cstate ;
00073         uint numOfChannels ;
00074 };
00075 
00076 #endif
00077 
00078 
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