WorkingMemory.H

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00001 /*!@file SceneUnderstanding/WorkingMemory.H  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/WorkingMemory.H $
00035 // $Id: WorkingMemory.H 9412 2008-03-10 23:10:15Z farhan $
00036 //
00037 
00038 #ifndef WORKINGMEMORY_H_DEFINED
00039 #define WORKINGMEMORY_H_DEFINED
00040 
00041 #include "Util/Types.H" // for uint
00042 #include "Image/Image.H" // for uint
00043 #include "Image/Pixels.H" // for uint
00044 #include <vector>
00045 #include <string>
00046 
00047 class WorkingMemory
00048 {
00049 public:
00050 
00051   WorkingMemory();
00052 
00053   //! Destructor
00054   ~WorkingMemory();
00055 
00056   //clear our memory and set the size of the memory for the size of the image
00057   void setImage(Image<PixRGB<byte> > &img);
00058 
00059   //Associate a position in the image (with a given radius) with a memory representation class
00060   //Return true if we overwrote
00061   bool setMemory(Point2D<int> &loc, int val, int radius=1);
00062 
00063 
00064 
00065 private:
00066 
00067   Image<float> itsMemory;
00068   Point2D<int> itsCurrentFoveaLoc;     //The currentFovea Location
00069 
00070 
00071 };
00072 
00073 // ######################################################################
00074 /* So things look consistent in everyone's emacs... */
00075 /* Local Variables: */
00076 /* indent-tabs-mode: nil */
00077 /* End: */
00078 
00079 #endif //
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