00001 /*!@file SceneUnderstanding/WorkingMemory.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/WorkingMemory.H $ 00035 // $Id: WorkingMemory.H 9412 2008-03-10 23:10:15Z farhan $ 00036 // 00037 00038 #ifndef WORKINGMEMORY_H_DEFINED 00039 #define WORKINGMEMORY_H_DEFINED 00040 00041 #include "Util/Types.H" // for uint 00042 #include "Image/Image.H" // for uint 00043 #include "Image/Pixels.H" // for uint 00044 #include <vector> 00045 #include <string> 00046 00047 class WorkingMemory 00048 { 00049 public: 00050 00051 WorkingMemory(); 00052 00053 //! Destructor 00054 ~WorkingMemory(); 00055 00056 //clear our memory and set the size of the memory for the size of the image 00057 void setImage(Image<PixRGB<byte> > &img); 00058 00059 //Associate a position in the image (with a given radius) with a memory representation class 00060 //Return true if we overwrote 00061 bool setMemory(Point2D<int> &loc, int val, int radius=1); 00062 00063 00064 00065 private: 00066 00067 Image<float> itsMemory; 00068 Point2D<int> itsCurrentFoveaLoc; //The currentFovea Location 00069 00070 00071 }; 00072 00073 // ###################################################################### 00074 /* So things look consistent in everyone's emacs... */ 00075 /* Local Variables: */ 00076 /* indent-tabs-mode: nil */ 00077 /* End: */ 00078 00079 #endif //