00001 /*!@file Channels/IntegerFlickerChannel.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/IntegerFlickerChannel.H $ 00035 // $Id: IntegerFlickerChannel.H 7857 2007-02-07 21:28:59Z rjpeters $ 00036 // 00037 00038 #ifndef CHANNELS_INTEGERFLICKERCHANNEL_H_DEFINED 00039 #define CHANNELS_INTEGERFLICKERCHANNEL_H_DEFINED 00040 00041 #include "Channels/IntegerSimpleChannel.H" 00042 00043 // ###################################################################### 00044 //! A temporal flicker channel. 00045 /*! This channel just keeps a memory trace of the previous frame and 00046 then does a basic center-surround processing on the difference 00047 between current and memorized input. The time constant determines 00048 how the memorized input should be updated when a new input 00049 arrives. */ 00050 class IntegerFlickerChannel : public IntegerSimpleChannel 00051 { 00052 public: 00053 //! Construct with standard specs. 00054 IntegerFlickerChannel(OptionManager& mgr, 00055 nub::ref<IntegerMathEngine> eng); 00056 00057 //! Destructor 00058 virtual ~IntegerFlickerChannel(); 00059 00060 //! Reset IntegerFlickerChannel 00061 /*! See the base function in ModelComponent.H for info. */ 00062 virtual void reset1(); 00063 00064 private: 00065 //! IntegerFlickerChannel requires only luminance input. 00066 virtual void doInputInt(const IntegerInput& inp, 00067 const SimTime& t, 00068 PyramidCache<int>* cache, 00069 const Image<byte>& clipMask); 00070 00071 Image<int> itsPrevInput; 00072 }; 00073 00074 // ###################################################################### 00075 /* So things look consistent in everyone's emacs... */ 00076 /* Local Variables: */ 00077 /* mode: c++ */ 00078 /* indent-tabs-mode: nil */ 00079 /* End: */ 00080 00081 #endif // CHANNELS_INTEGERFLICKERCHANNEL_H_DEFINED