00001 /*!@file GUI/SDLdisplayStream.C A FrameOstream class that sends images to SDL windows */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/GUI/SDLdisplayStream.C $ 00035 // $Id: SDLdisplayStream.C 14290 2010-12-01 21:44:03Z itti $ 00036 // 00037 00038 #ifndef GUI_SDLDISPLAYSTREAM_C_DEFINED 00039 #define GUI_SDLDISPLAYSTREAM_C_DEFINED 00040 00041 #ifdef HAVE_SDL_SDL_H 00042 00043 #include "GUI/SDLdisplayStream.H" 00044 00045 #include "Component/GlobalOpts.H" // for OPT_TestMode 00046 #include "GUI/SDLdisplay.H" 00047 #include "Image/Image.H" 00048 #include "Image/Pixels.H" 00049 #include "Raster/GenericFrame.H" 00050 #include "Util/Assert.H" 00051 00052 #include <unistd.h> // for sleep() 00053 00054 struct SDLdisplayStream::WindowMap 00055 { 00056 WindowMap() 00057 : 00058 win(), 00059 fakesdl(), 00060 pressedEscape(false) 00061 {} 00062 00063 nub::soft_ref<SDLdisplay> win; 00064 nub::soft_ref<SDLdisplay> fakesdl; // to export command-line options 00065 bool pressedEscape; 00066 }; 00067 00068 SDLdisplayStream::SDLdisplayStream(OptionManager& mgr) 00069 : 00070 FrameOstream(mgr, "Image Display Stream", "SDLdisplayStream"), 00071 itsTestMode(&OPT_TestMode, this), 00072 wmap(0) 00073 { 00074 wmap = new WindowMap; 00075 wmap->fakesdl.reset(new SDLdisplay(mgr)); 00076 this->addSubComponent(wmap->fakesdl); 00077 } 00078 00079 SDLdisplayStream::~SDLdisplayStream() 00080 { 00081 delete wmap; 00082 } 00083 00084 void SDLdisplayStream::writeFrame(const GenericFrame& frame, 00085 const std::string& shortname, 00086 const FrameInfo& auxinfo) 00087 { 00088 if (itsTestMode.getVal() == true) 00089 // don't put up any windows in test mode 00090 return; 00091 00092 ASSERT(wmap != 0); 00093 00094 if (wmap->pressedEscape == true) 00095 // don't put up any more windows if the user has already pressed 00096 // ESC once 00097 return; 00098 00099 if (!wmap->win.is_valid()) 00100 { 00101 wmap->win.reset 00102 (new SDLdisplay(this->getManager(), shortname, shortname)); 00103 00104 wmap->win->exportOptions(MC_RECURSE); 00105 wmap->win->setModelParamVal("SDLdisplayDims", frame.getDims()); 00106 wmap->win->start(); 00107 this->addSubComponent(wmap->win); 00108 00109 if (wmap->win->getModelParamVal<bool>("SDLdisplayFullscreen")) 00110 // give the fullscreen window a chance to pop up: 00111 sleep(1); 00112 } 00113 00114 ASSERT(wmap->win.is_valid()); 00115 00116 nub::ref<SDLdisplay> win(wmap->win); 00117 00118 if (win->getDims() != frame.getDims()) 00119 LFATAL("all frames sent to SDLdisplayStream must be the same size " 00120 "(got %dx%d, expected %dx%d)", 00121 frame.getDims().w(), frame.getDims().h(), 00122 win->getDims().w(), win->getDims().h()); 00123 00124 // give checkForKey() a chance to LFATAL() if ESC has been pressed 00125 win->checkForKey(); 00126 00127 switch (frame.nativeType()) 00128 { 00129 case GenericFrame::NONE: 00130 break; 00131 00132 case GenericFrame::RGB_U8: /* fall through */ 00133 case GenericFrame::RGBD: /* fall through */ 00134 case GenericFrame::RGB_F32: /* fall through */ 00135 case GenericFrame::GRAY_U8: /* fall through */ 00136 case GenericFrame::GRAY_F32: 00137 win->displayImage(frame.asRgb(), false, PixRGB<byte>(0,0,0), 00138 -1, true); 00139 break; 00140 00141 case GenericFrame::VIDEO: 00142 if (!win->supportsVideoOverlay(frame.asVideo().getMode())) 00143 { 00144 win->displayImage(frame.asRgb(), false, PixRGB<byte>(0,0,0), 00145 -1, true); 00146 } 00147 else 00148 { 00149 if (!win->hasYUVoverlay()) 00150 win->createVideoOverlay(frame.asVideo().getMode()); 00151 win->displayVideoOverlay(frame.asVideo(), -1, 00152 SDLdisplay::NEXT_VSYNC); 00153 } 00154 break; 00155 00156 case GenericFrame::RGB_U16: 00157 break; 00158 case GenericFrame::GRAY_U16: 00159 break; 00160 } 00161 } 00162 00163 // ###################################################################### 00164 bool SDLdisplayStream::isVoid() const 00165 { 00166 return wmap && wmap->pressedEscape; 00167 } 00168 00169 // ###################################################################### 00170 void SDLdisplayStream::start1() 00171 { 00172 // forget about our fake sdl display (which we have only used to 00173 // export sdl-related command-line options) before it tries to pop 00174 // up a window: 00175 this->removeSubComponent(*wmap->fakesdl); 00176 wmap->fakesdl.reset(0); 00177 } 00178 00179 // ###################################################################### 00180 void SDLdisplayStream::closeStream(const std::string& shortname) 00181 { 00182 if (this->wmap->win.is_valid()) 00183 { 00184 this->wmap->win->stop(); 00185 this->wmap->win.reset(0); 00186 } 00187 } 00188 00189 #endif // HAVE_SDL_SDL_H 00190 00191 // ###################################################################### 00192 /* So things look consistent in everyone's emacs... */ 00193 /* Local Variables: */ 00194 /* mode: c++ */ 00195 /* indent-tabs-mode: nil */ 00196 /* End: */ 00197 00198 #endif // GUI_SDLDISPLAYSTREAM_C_DEFINED