00001 /*!@file Media/MgzJInputStream.H Read frames from mgzJ files */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Randolph Voorhies <voorhies at usc dot edu> 00034 // 00035 00036 #ifndef MEDIA_MGZJINPUTSTREAM_H_DEFINED 00037 #define MEDIA_MGZJINPUTSTREAM_H_DEFINED 00038 00039 #include "Component/ModelComponent.H" 00040 #include "Component/ModelParam.H" 00041 #include "Transport/FrameIstream.H" 00042 #include "Raster/GenericFrame.H" 00043 00044 class MgzJDecoder; 00045 class FrameRange; 00046 00047 // ###################################################################### 00048 // ###################################################################### 00049 //! MgzJInputStream is a wrapper class to read frames from .mgzj files 00050 /*! mgzJ is a custom format that basically contains the raw frames, each 00051 * individually in gzipped format. One mgz file can contain many frames of 00052 * various sizes and types. Additionally, there is a journal stored at the end 00053 * of the file which contains the file byte positions and types of each frame 00054 * in the file so that seeking can be done in O(1)*/ 00055 00056 class MgzJInputStream : public FrameIstream 00057 { 00058 public: 00059 //! Construct an mgzJstream object for mgzJ input 00060 MgzJInputStream(OptionManager& mgr, 00061 const std::string& descrName = "MgzJ Input Stream", 00062 const std::string& tagName = "MgzJInputStream"); 00063 00064 //! Virtual destructor 00065 virtual ~MgzJInputStream(); 00066 00067 //! Override from FrameIstream; just calls setFileName() 00068 virtual void setConfigInfo(const std::string& filename); 00069 00070 //! get frame specifications, peeking at the first frame if necessary 00071 virtual GenericFrameSpec peekFrameSpec(); 00072 00073 //! Configure the MGZJ Stream for decoding 00074 /*! @param fname name of file from which frames are to be read from */ 00075 void setFileName(std::string fname); 00076 00077 //! Read the next frame from the mgz stream 00078 /*! The native representation of the GenericFrame will be the same 00079 as what it was when the frame was stored into the stream. */ 00080 virtual GenericFrame readFrame(); 00081 00082 //! Let everyone know that we support random access seeks 00083 virtual bool supportsSeek() { return true; } 00084 00085 //! Change the current frame number 00086 virtual bool setFrameNumber(int n); 00087 00088 //! Just increment the frame number 00089 virtual bool readAndDiscardFrame(); 00090 00091 //! Get the frame range information 00092 virtual FrameRange getFrameRange(); 00093 00094 private: 00095 MgzJDecoder *itsDecoder; 00096 GenericFrame itsFrame; // used for peeking of frame specs 00097 GenericFrameSpec itsFrameSpec; 00098 bool itsFrameSpecValid; 00099 int itsFrameNumber; 00100 }; 00101 00102 // ###################################################################### 00103 /* So things look consistent in everyone's emacs... */ 00104 /* Local Variables: */ 00105 /* mode: c++ */ 00106 /* indent-tabs-mode: nil */ 00107 /* End: */ 00108 00109 #endif // MEDIA_MGZJINPUTSTREAM_H_DEFINED 00110