00001 /*!@file Ice/IceStorm/Subscriber1.H */ 00002 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00006 // by the University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Lior Elazary 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Ice/IceStorm/Subscriber1.H $ 00036 // $Id: Subscriber1.H 12281 2009-12-17 09:00:36Z itti $ 00037 // 00038 00039 #ifndef NEOVISIONII_Subscriber1SERVICE_H_DEFINED 00040 #define NEOVISIONII_Subscriber1SERVICE_H_DEFINED 00041 00042 #include <Ice/Ice.h> 00043 #include <Ice/Service.h> 00044 #include <IceUtil/Thread.h> 00045 #include <IceStorm/IceStorm.h> 00046 #include "Ice/IceStorm/Events.ice.H" 00047 #include "Ice/ImageIce.ice.H" 00048 #include "Ice/IceImageUtils.H" 00049 #include "Component/ModelManager.H" 00050 #include "Component/ModelComponent.H" 00051 #include "Component/ModelOptionDef.H" 00052 #include "Image/Image.H" 00053 #include "Media/FrameSeries.H" 00054 #include "Transport/FrameInfo.H" 00055 #include "Raster/GenericFrame.H" 00056 00057 class Subscriber1I : public ModelComponent, public TestPub::Subscriber1 00058 { 00059 public: 00060 Subscriber1I(OptionManager& mgr, 00061 const std::string& descrName = "Subscriber1Service", 00062 const std::string& tagName = "Subscriber1Service"); 00063 00064 //This is were the evolve message will be received 00065 virtual void evolve(const EventsNS::EventPtr& e, 00066 const Ice::Current&); 00067 00068 void initSimEvents(Ice::CommunicatorPtr icPtr, Ice::ObjectPrx objectPrx); //Init the SimEvents by attaching to a topic and getting a messagePrx 00069 00070 private: 00071 EventsNS::EventsPrx itsMessagePub; //This is where the message will be published 00072 00073 }; 00074 00075 // ###################################################################### 00076 /* So things look consistent in everyone's emacs... */ 00077 /* Local Variables: */ 00078 /* mode: c++ */ 00079 /* indent-tabs-mode: nil */ 00080 /* End: */ 00081 00082 #endif // NEURO_ENVSubscriber1_H_DEFINED