Classes | |
struct | MapObject |
struct | Particle |
Public Member Functions | |
MapperI (int id, OptionManager &mgr, const std::string &descrName="Mapper", const std::string &tagName="Mapper") | |
virtual void | evolve () |
Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here. | |
virtual void | updateMessage (const RobotSimEvents::EventMessagePtr &eMsg, const Ice::Current &) |
Get a message. | |
virtual void | registerTopics () |
and registerPublisher calls that you would like to happen automatically after init. | |
void | moveParticles (float speed, float heading, uint64 elapsedTicks) |
Point2D< float > | resolvePosition () |
void | updateObservation (RobotSimEvents::SeaBeeObjectType obsObjType, bool forwardCamera, ImageIceMod::Point3DIce obsObjectPosition, ImageIceMod::Point3DIce obsObjectVariance) |
Definition at line 21 of file MapperI.H.
void MapperI::evolve | ( | ) | [virtual] |
Evolve: Gets called by run in a while(1) loop. Anything that you want to happen continuously should go in here.
Reimplemented from RobotBrainComponent.
void MapperI::registerTopics | ( | ) | [virtual] |
and registerPublisher calls that you would like to happen automatically after init.
Register Topics: This function is called at the end of init, and is virtual so that is can be overloaded by chid classes. In your overloaded version you should put all of the registerSubsciption
Reimplemented from RobotBrainComponent.
Definition at line 47 of file MapperI.C.
References RobotBrainComponent::registerPublisher(), and RobotBrainComponent::registerSubscription().
void MapperI::updateMessage | ( | const RobotSimEvents::EventMessagePtr & | eMsg, | |
const Ice::Current & | ||||
) | [virtual] |
Get a message.
Reimplemented from RobotBrainComponent.
Definition at line 143 of file MapperI.C.
References Timer::getReset().