00001 /*!@file Transport/World2DInput.H Simple 2d world */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Transport/World2DInput.H $ 00035 // $Id: World2DInput.H 9952 2008-07-21 23:48:53Z lior $ 00036 // 00037 00038 #ifndef World2DInput_H_DEFINED 00039 #define World2DInput_H_DEFINED 00040 00041 #include "Transport/FrameIstream.H" 00042 #include "Image/Image.H" 00043 #include "Image/Pixels.H" 00044 00045 class World2DInput : public FrameIstream 00046 { 00047 public: 00048 //Constructor 00049 World2DInput(OptionManager& mgr); 00050 ~World2DInput(); 00051 00052 00053 //! Override from FrameIstream; just calls setDims() 00054 virtual void setConfigInfo(const std::string& dimsstring); 00055 00056 //! Peek at the specifications of the next frame to be read 00057 virtual GenericFrameSpec peekFrameSpec(); 00058 00059 //! Generate the world 00060 virtual GenericFrame readFrame(); 00061 00062 //! Specify the dimensions of the image to the world 00063 void setImageDims(const Dims& s); 00064 00065 00066 Image<PixRGB<byte> > getImage(); 00067 void generateWorld(); 00068 double getLineOri(); 00069 double getLineLength(); 00070 PixRGB<byte> getLineColor(); 00071 void placeLine(Image<PixRGB<byte> > &img); 00072 void placeSquare(Image<PixRGB<byte> > &img); 00073 00074 private: 00075 00076 Dims itsImageDims; 00077 Image<PixRGB<byte> > itsWorldImg; 00078 Point2D<int> itsCurrentPos; 00079 int itsFrame; 00080 00081 }; 00082 00083 #endif 00084 00085 // ###################################################################### 00086 /* So things look consistent in everyone's emacs... */ 00087 /* Local Variables: */ 00088 /* indent-tabs-mode: nil */ 00089 /* End: */