00001 /*!@file Simulation/SimulationOpts.C Simulation-related command-line options */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Simulation/SimulationOpts.C $ 00035 // $Id: SimulationOpts.C 7990 2007-02-23 08:56:37Z itti $ 00036 // 00037 00038 #include "Simulation/SimulationOpts.H" 00039 #include "Component/ModelOptionDef.H" 00040 #include "Util/SimTime.H" 00041 00042 const ModelOptionCateg MOC_SIM = { 00043 MOC_SORTPRI_1, "Simulation Control Options" }; 00044 00045 // Format here is: 00046 // 00047 // { MODOPT_TYPE, "name", &MOC_CATEG, OPTEXP_CORE, 00048 // "description of what option does", 00049 // "long option name", 'short option name', "valid values", "default value" } 00050 // 00051 00052 // alternatively, for MODOPT_ALIAS option types, format is: 00053 // 00054 // { MODOPT_ALIAS, "", &MOC_ALIAS, OPTEXP_CORE, 00055 // "description of what alias does", 00056 // "long option name", 'short option name', "", "list of options" } 00057 // 00058 00059 // NOTE: do not change the default value of any existing option unless 00060 // you really know what you are doing! Many components will determine 00061 // their default behavior from that default value, so you may break 00062 // lots of executables if you change it. 00063 00064 // Used by: SimEventQueue, FrictionSaccadeController, various 00065 const ModelOptionDef OPT_SimulationTimeStep = 00066 { MODOPT_ARG(SimTime), "SimulationTimeStep", &MOC_SIM, OPTEXP_CORE, 00067 "Simulation time step (in seconds) to use for various difference " 00068 "equations in the model", 00069 "timestep", '\0', "<double>", "0.0001" }; 00070 00071 // Used by: SimEventQueue 00072 const ModelOptionDef OPT_SimulationTooMuchTime = 00073 { MODOPT_ARG(SimTime), "SimulationTooMuchTime", &MOC_SIM, OPTEXP_CORE, 00074 "Exit after the maximum specified time in seconds", 00075 "too-much-time", '\0', "<time>", "unlimited" }; 00076 00077 00078 00079 // ###################################################################### 00080 /* So things look consistent in everyone's emacs... */ 00081 /* Local Variables: */ 00082 /* mode: c++ */ 00083 /* indent-tabs-mode: nil */ 00084 /* End: */