00001 /*!@file SceneUnderstanding/EGMM.H features based on edges of mixture of Gaussian */ 00002 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00006 // by the University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00035 // $HeadURL: $ 00036 // $Id: $ 00037 // 00038 00039 #ifndef EGMM_H_DEFINED 00040 #define EGMM_H_DEFINED 00041 00042 #include "Util/Types.H" 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/ImageSet.H" 00046 #include "Simulation/SimEvents.H" 00047 #include "Simulation/SimModule.H" 00048 #include "Media/MediaSimEvents.H" 00049 #include "Channels/InputFrame.H" 00050 #include "Component/ModelOptionDef.H" 00051 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00052 #include "Component/ModelParam.H" 00053 00054 #include <vector> 00055 #include <string> 00056 00057 00058 class EGMM : public SimModule 00059 { 00060 public: 00061 00062 //! Constructor 00063 /*! See ModelComponent.H for details */ 00064 EGMM(OptionManager& mgr, const std::string& descrName = "EGMM", 00065 const std::string& tagName = "EGMM"); 00066 00067 //! Destructor 00068 virtual ~EGMM(); 00069 00070 void evolve(); 00071 00072 //! Get a the input,stats,and output 00073 Layout<PixRGB<byte> > getDebugImage(); 00074 00075 protected: 00076 //! Callback for when a new input frame is available 00077 SIMCALLBACK_DECLARE(EGMM, SimEventInputFrame); 00078 00079 //! Callback for every time we should save our outputs 00080 SIMCALLBACK_DECLARE(EGMM, SimEventSaveOutput); 00081 00082 //! Should we show our debug info 00083 OModelParam<bool> itsShowDebug; 00084 00085 private: 00086 00087 Image<PixRGB<byte> > itsCurrentImg; 00088 00089 }; 00090 00091 00092 // ###################################################################### 00093 /* So things look consistent in everyone's emacs... */ 00094 /* Local Variables: */ 00095 /* indent-tabs-mode: nil */ 00096 /* End: */ 00097 00098 #endif //