FrameCounter.H

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00001 /*!@file Media/FrameCounter.H frame counter based on a frame range */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Media/FrameCounter.H $
00035 // $Id: FrameCounter.H 13569 2010-06-15 22:32:30Z lior $
00036 //
00037 
00038 #ifndef MEDIA_FRAMECOUNTER_H_DEFINED
00039 #define MEDIA_FRAMECOUNTER_H_DEFINED
00040 
00041 #include "Media/FrameRange.H"
00042 #include "Media/FrameState.H"
00043 #include "Util/Assert.H"
00044 #include "Util/log.H"
00045 
00046 //! Frame counting based on a given FrameRange
00047 class FrameCounter {
00048 public:
00049 
00050   //! Default constructor (first=last=0, delay=0.0)
00051   inline FrameCounter(const FrameRange& rng, bool w=false) :
00052     range(rng),
00053     current(-1),
00054     nextTime(SimTime::ZERO()),
00055     startTime(SimTime::ZERO()),
00056     wrap(w)
00057   {}
00058 
00059   //! Reset frame and time counters
00060   void reset(const FrameRange& rng, bool update_start_time, bool w = false)
00061   {
00062     range = rng;
00063     current = range.getFirst()-1;
00064     nextTime = startTime;
00065     wrap = w;
00066 
00067     if (update_start_time)
00068       {
00069         ASSERT(rng.numDelayTimes() > 0);
00070         this->setStartTime(rng.getDelayTime(0));
00071       }
00072   }
00073 
00074   //! Get the current frame number
00075   int currentFrame() const
00076   {
00077     // if current < first, then it means that we haven't yet started
00078     // counting, so just return the number of what the first frame
00079     // will be once we do start
00080     return current < range.getFirst() ? range.getFirst() : current;
00081   }
00082 
00083   //! Set the time at which we start incrementing frames
00084   void setStartTime(const SimTime& t) { startTime = t; nextTime = t; }
00085 
00086   //! Update our frame counter for the given simtime and new-event status.
00087   /*! If we are in event-triggered mode, then the counter is advanced
00088       if new_event is true; if we are NOT in event-triggered mode,
00089       then the counter is advanced if sufficient time has passed since
00090       our previous frame. */
00091   FrameState update(const SimTime& stime,
00092                     const bool new_event = false)
00093   {
00094     if (!range.isEventTriggered())
00095       {
00096         return this->updateByClock(stime);
00097       }
00098     else
00099       {
00100         return this->updateByEvent(new_event);
00101       }
00102   }
00103 
00104   //! Just increment the frame counter by one.
00105   FrameState updateNext();
00106 
00107   //! Try to force the counter to the given value
00108   /*! If the given value is outside of the frame range, return false. */
00109   bool setCurrent(int n);
00110 
00111 private:
00112   // return the proper status for the 'current' frame number, given
00113   // the previous frame number
00114   FrameState frameStatus(const int prev) const;
00115 
00116   FrameState updateByClock(const SimTime& stime);
00117 
00118   FrameState updateByEvent(const bool new_event);
00119 
00120   void bumpCurrent();
00121 
00122   FrameRange range;
00123   int current;        //!< current frame number
00124   SimTime nextTime;   //!< time at which we'll move to the next frame
00125   SimTime startTime;  //!< time at which we start counting frames
00126   bool wrap;          //!< go to the beginning of the frame if the end is reached
00127 };
00128 
00129 // ######################################################################
00130 /* So things look consistent in everyone's emacs... */
00131 /* Local Variables: */
00132 /* indent-tabs-mode: nil */
00133 /* End: */
00134 
00135 #endif // MEDIA_FRAMECOUNTER_H_DEFINED
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