
#include <Neuro/VisualCortex.H>
Inheritance diagram for VisualCortexEnv:


This used the EnvVisualCortex, it is fast but not flexible in terms of which channels are used, etc.
Definition at line 181 of file VisualCortex.H.
Public Member Functions | |
Constructors/Destructor | |
| VisualCortexEnv (OptionManager &mgr, const std::string &descrName="Visual Cortex", const std::string &tagName="VisualCortex") | |
| Constructor. | |
| virtual | ~VisualCortexEnv () |
| Virtual destructor for safe inheritance. | |
Protected Member Functions | |
| SIMCALLBACK_DECLARE (VisualCortexEnv, SimEventRetinaImage) | |
| Callback for when a new input (retina) frame is available. | |
| SIMCALLBACK_DECLARE (VisualCortexEnv, SimEventSaveOutput) | |
| Callback for every time we should save our outputs. | |
| SIMREQHANDLER_DECLARE (VisualCortexEnv, SimReqVCXfeatures) | |
| Callback for every time someone wants our features. | |
| SIMREQHANDLER_DECLARE (VisualCortexEnv, SimReqVCXmaps) | |
| Callback for every time someone wants our maps. | |
| SIMREQHANDLER_DECLARE (VisualCortexEnv, SimReqVCXchanVis) | |
| Callback for every time someone wants to trigger a channel visitor. | |
Friends | |
| class | VisualCortexConfigurator |
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Constructor.
Definition at line 274 of file VisualCortex.C. References ModelComponent::addSubComponent(), and GVX_TRACE. |
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Virtual destructor for safe inheritance.
Definition at line 290 of file VisualCortex.C. References GVX_TRACE. |
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Callback for every time we should save our outputs.
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Callback for when a new input (retina) frame is available.
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Callback for every time someone wants to trigger a channel visitor.
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Callback for every time someone wants our maps.
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Callback for every time someone wants our features.
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1.4.4