00001 /*!@file SceneUnderstanding/GeometricHashing.H Shape from shading */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/FeatureMatching/GeometricHashing.H $ 00035 // $Id: GeometricHashing.H 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #ifndef GeometricHashing_H_DEFINED 00039 #define GeometricHashing_H_DEFINED 00040 00041 #include "Util/Types.H" 00042 #include "Image/Image.H" 00043 #include "Image/Pixels.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Point2D.H" 00046 #include "Image/Point3D.H" 00047 00048 #include <vector> 00049 00050 class GeometricHashing 00051 { 00052 public: 00053 00054 struct Model 00055 { 00056 int id; 00057 std::vector<Point2D<int> > v; 00058 Point3D<float> rot; 00059 }; 00060 00061 struct ModelTableEntry 00062 { 00063 int modelId; 00064 Point3D<float> rot; 00065 Point2D<float> featureLoc; 00066 uint basisP1; 00067 uint basisP2; 00068 }; 00069 00070 struct Acc 00071 { 00072 uint P1; 00073 uint P2; 00074 uint inputP1; 00075 uint inputP2; 00076 int modelId; 00077 Point3D<float> rot; 00078 Point2D<float> center; 00079 int votes; 00080 }; 00081 00082 struct AccCmp 00083 { 00084 bool operator()(const Acc& c1, const Acc& c2) 00085 { 00086 return c1.votes > c2.votes; 00087 } 00088 }; 00089 00090 00091 struct TableEntry 00092 { 00093 std::vector<ModelTableEntry> modelEntries; 00094 }; 00095 00096 00097 00098 GeometricHashing(); 00099 00100 //! Destructor 00101 virtual ~GeometricHashing(); 00102 00103 //! Add a model to search for 00104 void addModel(const Model& model); 00105 00106 //! Change basis based on p1 and p2 00107 //First scale and rotate the model to p1p2 00108 //the center the model to the cetner of p1p2 00109 std::vector<Point2D<float> > changeBasis( 00110 const std::vector<Point2D<int> >& featureLoc, 00111 int p1, int p2); 00112 00113 std::vector<Point2D<float> > changeBasis( 00114 const std::vector<Point2D<int> >& featureLoc, 00115 Point2D<int> tl, Point2D<int> br); 00116 00117 //! Add a feature to hash table 00118 void insertToHashTable(const Point2D<float> loc, 00119 int p1, int p2, int modelId, Point3D<float> rot); 00120 00121 //! Find features in the hash table 00122 Image<TableEntry>::iterator findInHash(const Point2D<float>& loc); 00123 00124 //! Get votes for a given input 00125 std::vector<Acc> getVotes(std::vector<Point2D<int> >& input); 00126 00127 00128 //!Show the hash table 00129 Image<PixRGB<byte> > getHashTableImage(); 00130 00131 //! Write hash table to disk 00132 void writeTable(const char* filename); 00133 00134 //! Read table from disk 00135 void readTable(const char* filename); 00136 00137 private: 00138 std::vector<Model> itsModels; //A list of models 00139 Image<TableEntry> itsHashTable; 00140 float itsTableWidth; 00141 int itsNumFeatures; 00142 int itsNumBinEntries; 00143 00144 00145 }; 00146 00147 00148 // ###################################################################### 00149 /* So things look consistent in everyone's emacs... */ 00150 /* Local Variables: */ 00151 /* indent-tabs-mode: nil */ 00152 /* End: */ 00153 00154 #endif //