00001 /*!@file Transport/DotStimuli.H A FrameIstream subclass for 00002 generating dot stimuli */ 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00006 // by the University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Transport/RandomInput.H $ 00036 // $Id: RandomInput.H 6449 2006-04-10 23:33:51Z rjpeters $ 00037 // 00038 00039 #ifndef TRANSPORT_DOTSTIMULI_H_DEFINED 00040 #define TRANSPORT_DOTSTIMULI_H_DEFINED 00041 00042 #include "Image/Dims.H" 00043 #include "Transport/FrameIstream.H" 00044 #include "rutz/rand.h" 00045 #include "Image/Point2D.H" 00046 00047 //! FrameIstream subclass that generates random images 00048 /*! This can be a handy way to quickly test an executable, if you 00049 don't have any images lying around, etc. -- you can just specify 00050 --in=random:256x256 on the command-line to configure your 00051 InputFrameSeries to use a RandomInput source. */ 00052 class DotStimuli : public FrameIstream 00053 { 00054 public: 00055 //! Constructor 00056 DotStimuli(OptionManager& mgr); 00057 00058 //! Virtual destructor 00059 virtual ~DotStimuli(); 00060 00061 //! Override from FrameIstream; parse the options 00062 virtual void setConfigInfo(const std::string& options); 00063 00064 //! Peek at the specifications of the next frame to be read 00065 virtual GenericFrameSpec peekFrameSpec(); 00066 00067 //! Generate a random color image 00068 virtual GenericFrame readFrame(); 00069 00070 //! Specify the dimensions of the random images 00071 void setDims(const Dims& s); 00072 00073 //! Set the seed for our random-number generator 00074 void setSeed(int s); 00075 00076 private: 00077 00078 //! configure parameters for various stimuli 00079 void setConfigRandom(const std::string& params); 00080 void setConfigSingle(const std::string& params); 00081 void setConfigPlanar(const std::string& params); 00082 void setConfigAsymmetry(const std::string& params, uint mode); 00083 void setConfigFoe(const std::string& params); 00084 void setConfigRotation(const std::string& params); 00085 00086 //! get the image for various stimuli 00087 Image<float> getRandomDotStimuli(uint step); 00088 Image<float> getSingleDotStimuli(uint step); 00089 Image<float> getPlanarDotStimuli(uint step); 00090 Image<float> getGridPlanarDotStimuli(uint step); 00091 Image<float> getRandomPlanarDotStimuli(uint step); 00092 Image<float> getFoeStimuli(uint step); 00093 Image<float> getRotationDotStimuli(uint step); 00094 00095 Dims itsDims; 00096 rutz::urand itsGenerator; 00097 00098 //! Focus of Expansion information 00099 bool itsIsRandom; 00100 00101 bool itsIsPlanar; 00102 float itsPlanarDx; 00103 float itsPlanarDy; 00104 00105 bool itsIsSingleDot; 00106 Point2D<float> itsSingleDotLocation; 00107 float itsSingleDotSize; 00108 float itsSingleDotDx; 00109 float itsSingleDotDy; 00110 00111 bool itsIsFoe; 00112 Point2D<int> itsFoe; 00113 00114 bool itsIsRotation; 00115 Point2D<int> itsRotationCenter; 00116 00117 00118 uint itsAsymmetryMode; 00119 uint itsStep; 00120 00121 //! Random dots 00122 std::vector<Point2D<float> > itsRandomDots; 00123 std::vector<float> itsRandomDotSizes; 00124 00125 //! Focus of Expansion dots 00126 std::vector<Point2D<float> > itsFoeDots; 00127 std::vector<float> itsFoeDotSizes; 00128 bool itsFoeHaveMotion; 00129 bool itsFoeHaveTempSGrad; 00130 bool itsFoeHaveSpatSGrad; 00131 00132 //! planar dots 00133 std::vector<Point2D<float> > itsPlanarDots; 00134 std::vector<float> itsPlanarDotSizes; 00135 }; 00136 00137 // ###################################################################### 00138 /* So things look consistent in everyone's emacs... */ 00139 /* Local Variables: */ 00140 /* indent-tabs-mode: nil */ 00141 /* End: */ 00142 00143 #endif // TRANSPORT_RANDOMINPUT_H_DEFINED