00001 /*!@file FeatureMatching/Line.H Line segments algs */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: $ 00035 // $Id: $ 00036 // 00037 00038 #ifndef LINE_H_DEFINED 00039 #define LINE_H_DEFINED 00040 00041 #include "Util/Types.H" 00042 #include "Image/Image.H" 00043 #include "Image/Pixels.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Point2D.H" 00046 #include "Image/Point3D.H" 00047 00048 #include <vector> 00049 #include <map> 00050 00051 class Line 00052 { 00053 00054 public: 00055 Line(float sx, float sy, float ex, float ey); 00056 Line(Point2D<float> inP1, Point2D<float> inP2); 00057 Line(Point2D<int> inP1, Point2D<int> inP2); 00058 00059 ~Line() {} ; 00060 00061 double getOri(); 00062 double getLength(); 00063 void scale(double s); 00064 void scale(double sx, double sy); 00065 Point2D<float> getCenter(); 00066 void rotate(double theta); 00067 void shear(double k1, double k2); 00068 void trans(Point2D<float> p); 00069 00070 void quantize(int numDirections); 00071 void setQuantizedDir(int numDirections); 00072 00073 void setWeight(double w) { itsWeight = w; } 00074 double getWeight() {return itsWeight; } 00075 00076 Point2D<float> getP1() { return p1; } 00077 Point2D<float> getP2() { return p2; } 00078 00079 int getDirectionIdx() { return itsDirectionIdx; } 00080 00081 00082 private: 00083 00084 Point2D<float> p1; 00085 Point2D<float> p2; 00086 int itsDirectionIdx; 00087 00088 double sum; 00089 double cost; 00090 double prob; 00091 double itsWeight; 00092 double itsLength; 00093 00094 }; 00095 00096 00097 // ###################################################################### 00098 /* So things look consistent in everyone's emacs... */ 00099 /* Local Variables: */ 00100 /* indent-tabs-mode: nil */ 00101 /* End: */ 00102 00103 #endif //