SubmarineAgent.C

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00001 /*!@file SeaBee/SubmarineAgent.C  base class for submarine agents       */
00002 // //////////////////////////////////////////////////////////////////// //
00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00004 // University of Southern California (USC) and the iLab at USC.         //
00005 // See http://iLab.usc.edu for information about this project.          //
00006 // //////////////////////////////////////////////////////////////////// //
00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00009 // in Visual Environments, and Applications'' by Christof Koch and      //
00010 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00011 // pending; application number 09/912,225 filed July 23, 2001; see      //
00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00015 //                                                                      //
00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00017 // redistribute it and/or modify it under the terms of the GNU General  //
00018 // Public License as published by the Free Software Foundation; either  //
00019 // version 2 of the License, or (at your option) any later version.     //
00020 //                                                                      //
00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00024 // PURPOSE.  See the GNU General Public License for more details.       //
00025 //                                                                      //
00026 // You should have received a copy of the GNU General Public License    //
00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00029 // Boston, MA 02111-1307 USA.                                           //
00030 // //////////////////////////////////////////////////////////////////// //
00031 //
00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/SubmarineAgent.C $
00034 // $Id: SubmarineAgent.C 10794 2009-02-08 06:21:09Z itti $
00035 //
00036 //////////////////////////////////////////////////////////////////////////
00037 
00038 #include "SubmarineAgent.H"
00039 
00040 // ######################################################################
00041 //Constructors
00042 SubmarineAgent::SubmarineAgent(rutz::shared_ptr<AgentManager> ama,
00043                                const std::string& name) :
00044   Agent(name),
00045   ModelComponent(mgr, name, name),
00046   itsAgentManager(ama),
00047 {
00048   itsCurrentMission.reset(new Mission());
00049   itsCurrentMission->missionName = Mission::NONE;
00050   itsCurrentMission->missionState = Mission::NOT_STARTED;
00051   pthread_mutex_init(&itsCurrentMissionLock, NULL);
00052 }
00053 
00054 // ######################################################################
00055 SubmarineAgent::~SubmarineAgent() { }
00056 
00057 // ######################################################################
00058 //Message indicating that the SubmarineAgent should update its mission
00059 void SubmarineAgent::msgUpdateMission(Mission theMission)
00060 {
00061   updateMission(theMission);
00062   stateChanged();
00063 }
00064 
00065 // ######################################################################
00066 //Updates the SubmarineAgent's current mission
00067 void SubmarineAgent::updateMission(Mission theMission)
00068 {
00069   //  if(!itsCurrentMission->isEqual(theMission))
00070   //  {
00071       std::string doText(sformat("Updating current mission:%d",
00072                                  theMission.missionName));
00073       Do(doText);
00074       pthread_mutex_lock(&itsCurrentMissionLock);
00075       //      itsCurrentMission.reset(new Mission());
00076       itsCurrentMission->timeForMission = theMission.timeForMission;
00077       itsCurrentMission->missionState = theMission.missionState;
00078       itsCurrentMission->missionName = theMission.missionName;
00079       pthread_mutex_unlock(&itsCurrentMissionLock);
00080       //    }
00081 }
00082 
00083 
00084 
00085 
00086 // ######################################################################
00087 /* So things look consistent in everyone's emacs... */
00088 /* Local Variables: */
00089 /* indent-tabs-mode: nil */
00090 /* End: */
00091 
00092 
00093 
00094 
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