00001 /*!@file SeaBee/SubmarineAgent.C base class for submarine agents */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/SubmarineAgent.C $ 00034 // $Id: SubmarineAgent.C 10794 2009-02-08 06:21:09Z itti $ 00035 // 00036 ////////////////////////////////////////////////////////////////////////// 00037 00038 #include "SubmarineAgent.H" 00039 00040 // ###################################################################### 00041 //Constructors 00042 SubmarineAgent::SubmarineAgent(rutz::shared_ptr<AgentManager> ama, 00043 const std::string& name) : 00044 Agent(name), 00045 ModelComponent(mgr, name, name), 00046 itsAgentManager(ama), 00047 { 00048 itsCurrentMission.reset(new Mission()); 00049 itsCurrentMission->missionName = Mission::NONE; 00050 itsCurrentMission->missionState = Mission::NOT_STARTED; 00051 pthread_mutex_init(&itsCurrentMissionLock, NULL); 00052 } 00053 00054 // ###################################################################### 00055 SubmarineAgent::~SubmarineAgent() { } 00056 00057 // ###################################################################### 00058 //Message indicating that the SubmarineAgent should update its mission 00059 void SubmarineAgent::msgUpdateMission(Mission theMission) 00060 { 00061 updateMission(theMission); 00062 stateChanged(); 00063 } 00064 00065 // ###################################################################### 00066 //Updates the SubmarineAgent's current mission 00067 void SubmarineAgent::updateMission(Mission theMission) 00068 { 00069 // if(!itsCurrentMission->isEqual(theMission)) 00070 // { 00071 std::string doText(sformat("Updating current mission:%d", 00072 theMission.missionName)); 00073 Do(doText); 00074 pthread_mutex_lock(&itsCurrentMissionLock); 00075 // itsCurrentMission.reset(new Mission()); 00076 itsCurrentMission->timeForMission = theMission.timeForMission; 00077 itsCurrentMission->missionState = theMission.missionState; 00078 itsCurrentMission->missionName = theMission.missionName; 00079 pthread_mutex_unlock(&itsCurrentMissionLock); 00080 // } 00081 } 00082 00083 00084 00085 00086 // ###################################################################### 00087 /* So things look consistent in everyone's emacs... */ 00088 /* Local Variables: */ 00089 /* indent-tabs-mode: nil */ 00090 /* End: */ 00091 00092 00093 00094