00001 /*!@file Simulation/SimReq.H A Request to be handled during simulation */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Simulation/SimReq.H $ 00035 // $Id: SimReq.H 13103 2010-03-31 02:24:47Z itti $ 00036 // 00037 00038 #ifndef SIMULATION_SIMREQ_H_DEFINED 00039 #define SIMULATION_SIMREQ_H_DEFINED 00040 00041 #include "Simulation/SimModule.H" 00042 #include <string> 00043 00044 //! Base class for requests that arise in simulation 00045 /*! SimReq is similar to SimEvent but differs in two critical manners: 00046 (1) SimReq objects never get posted onto theSimEventQueue 00047 (blackboard). So they are private data exchanged between 00048 SimModules without becoming publicly available on the blackboard 00049 like SimEvent objects. (2) SimReq objects are typically used 00050 read/write as opposed to being read-only like SimEvents. */ 00051 class SimReq { 00052 public: 00053 //! Constuctor 00054 /*! Normally a SimModule would pass "this" as src. */ 00055 SimReq(SimModule* src); 00056 00057 //! Destructor 00058 virtual ~SimReq(); 00059 00060 //! Get a description for printing out 00061 /*! The base class implementation only returns the demangled name of 00062 the class. Overload as necessary in derived classes if you want to 00063 also return additional information. */ 00064 virtual std::string toString() const; 00065 00066 private: 00067 friend class SimEventQueue; // allow SimEventQueue to access our private data 00068 00069 SimModule* const itsSource; // source of the event (a brain module) 00070 }; 00071 00072 // ###################################################################### 00073 /* So things look consistent in everyone's emacs... */ 00074 /* Local Variables: */ 00075 /* mode: c++ */ 00076 /* indent-tabs-mode: nil */ 00077 /* End: */ 00078 00079 #endif // SIMULATION_SIMREQ_H_DEFINED