OceanObject.H

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00001 /*!@file SeaBee/OceanObject.H  information of objects to find  */
00002 // //////////////////////////////////////////////////////////////////// //
00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00004 // University of Southern California (USC) and the iLab at USC.         //
00005 // See http://iLab.usc.edu for information about this project.          //
00006 // //////////////////////////////////////////////////////////////////// //
00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00009 // in Visual Environments, and Applications'' by Christof Koch and      //
00010 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00011 // pending; application number 09/912,225 filed July 23, 2001; see      //
00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00015 //                                                                      //
00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00017 // redistribute it and/or modify it under the terms of the GNU General  //
00018 // Public License as published by the Free Software Foundation; either  //
00019 // version 2 of the License, or (at your option) any later version.     //
00020 //                                                                      //
00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00024 // PURPOSE.  See the GNU General Public License for more details.       //
00025 //                                                                      //
00026 // You should have received a copy of the GNU General Public License    //
00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00029 // Boston, MA 02111-1307 USA.                                           //
00030 // //////////////////////////////////////////////////////////////////// //
00031 //
00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu>
00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/SeaBee/OceanObject.H $
00034 // $Id: OceanObject.H 9272 2008-02-15 20:32:46Z beobot $
00035 //
00036 
00037 #ifndef __OCEAN_OBJECT_H__
00038 #define __OCEAN_OBJECT_H__
00039 
00040 #include "Point3D.H"
00041 #include "Util/Angle.H"
00042 
00043 #include "rutz/shared_ptr.h"
00044 
00045 #include <pthread.h>
00046 #include <string>
00047 
00048 class OceanObject
00049 {
00050  public:
00051 
00052   enum OceanObjectType { BUOY, PIPE, BIN, CROSS, PINGER };
00053 
00054   enum OceanObjectStatus { FOUND, NOT_FOUND, LOST};
00055 
00056   OceanObject();
00057 
00058   OceanObject(OceanObjectType type);
00059 
00060   void setStatus(OceanObjectStatus status);
00061 
00062   void setType(OceanObjectType type);
00063 
00064   void setPosition(Point3D pos);
00065 
00066   void setOrientation(Angle ori);
00067 
00068   void setFrequency(float freq);
00069 
00070   void setDistance(float dist);
00071 
00072   void setMass(float mass);
00073 
00074   void setId(uint id);
00075 
00076   Point3D getPosition();
00077 
00078   rutz::shared_ptr<Point3D> getPositionPtr();
00079 
00080   Angle getOrientation();
00081 
00082   rutz::shared_ptr<Angle> getOrientationPtr();
00083 
00084   float getFrequency();
00085 
00086   float getDistance();
00087 
00088   float getMass();
00089 
00090   uint getId();
00091 
00092   OceanObjectType getType();
00093 
00094   OceanObjectStatus getStatus();
00095 
00096  private:
00097 
00098   pthread_mutex_t* oceanObjectMutex;
00099 
00100   enum OceanObjectType itsType;
00101 
00102   enum OceanObjectStatus itsStatus;
00103 
00104   Point3D itsPosition;
00105 
00106   Angle itsOrientation;
00107   float itsFrequency;
00108   float itsDistance;
00109   float itsMass;
00110 
00111   uint itsId;
00112 
00113   uint itsFrameNumber;
00114 };
00115 
00116 #endif
00117 
00118 // ######################################################################
00119 /* So things look consistent in everyone's emacs... */
00120 /* Local Variables: */
00121 /* indent-tabs-mode: nil */
00122 /* End: */
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