00001 /*!@file SceneUnderstanding/Geons2D.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Geons2D.H $ 00035 // $Id: Geons2D.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef Geons2D_H_DEFINED 00039 #define Geons2D_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/ImageSet.H" 00045 #include "Image/Pixels.H" 00046 #include "Image/Layout.H" 00047 #include "Image/Point3D.H" 00048 #include "plugins/SceneUnderstanding/Camera.H" 00049 #include "plugins/SceneUnderstanding/Ganglion.H" 00050 #include "Simulation/SimEvents.H" 00051 #include "Simulation/SimModule.H" 00052 #include "Media/MediaSimEvents.H" 00053 #include "Component/ModelOptionDef.H" 00054 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00055 #include "Component/ModelParam.H" 00056 00057 #include <vector> 00058 #include <string> 00059 00060 class Geons2D : public SimModule 00061 { 00062 public: 00063 00064 struct Geons2DState 00065 { 00066 Point2D<int> pos; 00067 float radius; 00068 00069 Geons2DState() {} 00070 Geons2DState(Point2D<int> p, float r) : 00071 pos(p), 00072 radius(r) 00073 {} 00074 }; 00075 00076 00077 Geons2D(OptionManager& mgr, const std::string& descrName = "Geons2D", 00078 const std::string& tagName = "Geons2D"); 00079 00080 //! Destructor 00081 ~Geons2D(); 00082 00083 void evolve(); 00084 00085 Layout<PixRGB<byte> > getDebugImage(); 00086 00087 void setBias(const Image<float> &biasImg); 00088 00089 protected: 00090 //! Callback for when a new ganglion output is ready 00091 SIMCALLBACK_DECLARE(Geons2D, SimEventGanglionOutput); 00092 00093 //! Callback for every time we should save our outputs 00094 SIMCALLBACK_DECLARE(Geons2D, SimEventSaveOutput); 00095 00096 //! Should we show our debug info 00097 OModelParam<bool> itsShowDebug; 00098 00099 private: 00100 00101 Image<float> itsGeons2DCellsInput; //The input to the cells 00102 std::vector<Geons2DState> itsGeons2DState; 00103 00104 #ifdef HAVE_OPENCV 00105 CvMemStorage* itsMemStorage; 00106 #endif 00107 00108 }; 00109 00110 /* ############################### Geons2D sim events ######################## */ 00111 class SimEventGeons2DOutput : public SimEvent 00112 { 00113 public: 00114 SimEventGeons2DOutput(SimModule* src, std::vector<Geons2D::Geons2DState>& cellsOutput) : 00115 SimEvent(src), itsCells(cellsOutput) 00116 {} 00117 00118 virtual ~SimEventGeons2DOutput(){} 00119 std::vector<Geons2D::Geons2DState> getCells() { return itsCells; } 00120 00121 private: 00122 const std::vector<Geons2D::Geons2DState>& itsCells; 00123 }; 00124 00125 00126 // ###################################################################### 00127 /* So things look consistent in everyone's emacs... */ 00128 /* Local Variables: */ 00129 /* indent-tabs-mode: nil */ 00130 /* End: */ 00131 00132 #endif //