Geons2D.H

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00001 /*!@file SceneUnderstanding/Geons2D.H  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Geons2D.H $
00035 // $Id: Geons2D.H 13765 2010-08-06 18:56:17Z lior $
00036 //
00037 
00038 #ifndef Geons2D_H_DEFINED
00039 #define Geons2D_H_DEFINED
00040 
00041 //#include "Image/OpenCVUtil.H"  // must be first to avoid conflicting defs of int64, uint64
00042 
00043 #include "Image/Image.H"
00044 #include "Image/ImageSet.H"
00045 #include "Image/Pixels.H"
00046 #include "Image/Layout.H"
00047 #include "Image/Point3D.H"
00048 #include "plugins/SceneUnderstanding/Camera.H"
00049 #include "plugins/SceneUnderstanding/Ganglion.H"
00050 #include "Simulation/SimEvents.H"
00051 #include "Simulation/SimModule.H"
00052 #include "Media/MediaSimEvents.H"
00053 #include "Component/ModelOptionDef.H"
00054 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO()
00055 #include "Component/ModelParam.H"
00056 
00057 #include <vector>
00058 #include <string>
00059 
00060 class Geons2D : public SimModule
00061 {
00062 public:
00063 
00064   struct Geons2DState
00065   {
00066     Point2D<int> pos;
00067     float radius;
00068 
00069     Geons2DState() {}
00070     Geons2DState(Point2D<int> p, float r) :
00071       pos(p),
00072       radius(r)
00073     {}
00074   };
00075 
00076 
00077   Geons2D(OptionManager& mgr, const std::string& descrName = "Geons2D",
00078       const std::string& tagName = "Geons2D");
00079 
00080   //! Destructor
00081   ~Geons2D();
00082 
00083   void evolve();
00084 
00085   Layout<PixRGB<byte> > getDebugImage();
00086 
00087   void setBias(const Image<float> &biasImg);
00088 
00089 protected:
00090   //! Callback for when a new ganglion output is ready
00091   SIMCALLBACK_DECLARE(Geons2D, SimEventGanglionOutput);
00092 
00093   //! Callback for every time we should save our outputs
00094   SIMCALLBACK_DECLARE(Geons2D, SimEventSaveOutput);
00095 
00096   //! Should we show our debug info
00097   OModelParam<bool> itsShowDebug;
00098 
00099 private:
00100 
00101   Image<float> itsGeons2DCellsInput; //The input to the cells
00102   std::vector<Geons2DState> itsGeons2DState;
00103 
00104 #ifdef HAVE_OPENCV
00105   CvMemStorage* itsMemStorage;
00106 #endif
00107 
00108 };
00109 
00110 /* ############################### Geons2D sim events ######################## */
00111 class SimEventGeons2DOutput : public SimEvent
00112 {
00113 public:
00114   SimEventGeons2DOutput(SimModule* src, std::vector<Geons2D::Geons2DState>& cellsOutput) :
00115     SimEvent(src), itsCells(cellsOutput)
00116   {}
00117 
00118   virtual ~SimEventGeons2DOutput(){}
00119   std::vector<Geons2D::Geons2DState> getCells() { return itsCells; }
00120 
00121 private:
00122   const std::vector<Geons2D::Geons2DState>& itsCells;
00123 };
00124 
00125 
00126 // ######################################################################
00127 /* So things look consistent in everyone's emacs... */
00128 /* Local Variables: */
00129 /* indent-tabs-mode: nil */
00130 /* End: */
00131 
00132 #endif //
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