00001 /*!@file Transport/GameOfLifeInput.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Transport/GameOfLifeInput.H $ 00035 // $Id: GameOfLifeInput.H 8736 2007-08-31 19:01:40Z rjpeters $ 00036 // 00037 00038 #ifndef TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED 00039 #define TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED 00040 00041 #include "Component/ModelParam.H" 00042 #include "Image/Image.H" 00043 #include "Transport/FrameIstream.H" 00044 #include "rutz/rand.h" 00045 00046 #include <deque> 00047 00048 class GameOfLifeInput : public FrameIstream 00049 { 00050 public: 00051 /// Constructor 00052 GameOfLifeInput(OptionManager& mgr); 00053 00054 /// Virtual destructor 00055 virtual ~GameOfLifeInput(); 00056 00057 //! Override from FrameIstream; just calls setDims() 00058 virtual void setConfigInfo(const std::string& dimsstring); 00059 00060 //! Peek at the specifications of the next frame to be read 00061 virtual GenericFrameSpec peekFrameSpec(); 00062 00063 //! Generate a random color image 00064 virtual GenericFrame readFrame(); 00065 00066 //! Specify the dimensions of the random images 00067 void setDims(const Dims& s); 00068 00069 //! Set the seed for our random-number generator 00070 void setSeed(int s); 00071 00072 private: 00073 OModelParam<double> itsFillFraction; 00074 OModelParam<uint> itsCellSize; 00075 00076 Dims itsDims; 00077 rutz::urand itsGenerator; 00078 Image<byte> itsBoard; 00079 bool itsStarted; 00080 std::deque<Image<byte> > itsBoardHist; 00081 }; 00082 00083 // ###################################################################### 00084 /* So things look consistent in everyone's emacs... */ 00085 /* Local Variables: */ 00086 /* mode: c++ */ 00087 /* indent-tabs-mode: nil */ 00088 /* End: */ 00089 00090 #endif // TRANSPORT_GAMEOFLIFEINPUT_H_DEFINED