00001 /*!@file GUI/GUIOpts.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/GUI/GUIOpts.C $ 00035 // $Id: GUIOpts.C 13123 2010-04-01 22:25:09Z dberg $ 00036 // 00037 00038 #ifndef GUI_GUIOPTS_C_DEFINED 00039 #define GUI_GUIOPTS_C_DEFINED 00040 00041 #include "GUI/GUIOpts.H" 00042 00043 #include "Component/ModelOptionDef.H" 00044 #include "Image/Dims.H" 00045 #include "Image/Rectangle.H" 00046 00047 const ModelOptionCateg MOC_SDLDISP = { 00048 MOC_SORTPRI_2, "SDLdisplay-Related Options" }; 00049 00050 // Format here is: 00051 // 00052 // { MODOPT_TYPE, "name", &MOC_CATEG, OPTEXP_CORE, 00053 // "description of what option does", 00054 // "long option name", 'short option name', "valid values", "default value" } 00055 // 00056 00057 // alternatively, for MODOPT_ALIAS option types, format is: 00058 // 00059 // { MODOPT_ALIAS, "", &MOC_ALIAS, OPTEXP_CORE, 00060 // "description of what alias does", 00061 // "long option name", 'short option name', "", "list of options" } 00062 // 00063 00064 // NOTE: do not change the default value of any existing option unless 00065 // you really know what you are doing! Many components will determine 00066 // their default behavior from that default value, so you may break 00067 // lots of executables if you change it. 00068 00069 00070 // #################### SDLdisplay options: 00071 // Used by: SDLdisplay 00072 const ModelOptionDef OPT_SDLdisplayDims = 00073 { MODOPT_ARG(Dims), "SDLdisplayDims", &MOC_SDLDISP, OPTEXP_CORE, 00074 "SDL display screen dimensions", 00075 "sdl-dims", '\0', "<width>x<height>", "640x480" }; 00076 00077 // Used by: SDLdisplay 00078 const ModelOptionDef OPT_SDLdisplayPriority = 00079 { MODOPT_ARG(int), "SDLdisplayPriority", &MOC_SDLDISP, OPTEXP_CORE, 00080 "Priority to run at in SCHED_FIFO mode (need to run as root), or 0 for " 00081 "normal process scheduling and normal priority. Note that in priority 0 " 00082 "display timing is in no way guaranteed, and timestamps for display " 00083 "events are unreliable by up to +/- 50ms.", 00084 "sdl-priority", '\0', "<int>", "80" }; 00085 00086 // Used by: SDLdisplay 00087 const ModelOptionDef OPT_SDLdisplayRefreshUsec = 00088 { MODOPT_ARG(float), "SDLdisplayRefreshUsec", &MOC_SDLDISP, OPTEXP_CORE, 00089 "Desired refresh delay in microseconds. All screen refresh operations " 00090 "will enforce that at least 90% of this delay has occurred, but it " 00091 "could be more depending on the refresh rate of the video mode used.", 00092 "sdl-refresh", '\0', "<float>", "33333.3333" }; 00093 00094 // Used by: SDLdisplay 00095 const ModelOptionDef OPT_SDLdisplayFullscreen = 00096 { MODOPT_FLAG, "SDLdisplayFullscreen", &MOC_SDLDISP, OPTEXP_CORE, 00097 "Whether to run the SDLdisplay in a fullscreen window.", 00098 "fs", '\0', "<bool>", "true" }; 00099 00100 // Used by: SDLdisplay 00101 const ModelOptionDef OPT_SDLdisplayVBlankKludge = 00102 { MODOPT_ARG(uint), "SDLdisplayVBlankKludge", &MOC_SDLDISP, OPTEXP_CORE, 00103 "On some hardware, waiting for the vertical retrace by polling the " 00104 "VGA registers just does not work (especially in dual-screen setups). " 00105 "If non-zero, this parameter will enable a workaround, whereby we just " 00106 "hard-wait for the exact desired framerate, and just send images " 00107 "asynchronously to the display at that rate. On nVidia boards this " 00108 "yields good results where movies play at the exact desired framerate " 00109 "with no tearing, just we are not guaranteed that each frame will be " 00110 "exactly synchronized to the vertical refresh. The non-zero value is the " 00111 "number of microseconds that our busy-waiting code takes to run on your " 00112 "machine, and has to be adjusted on a case-by-case basis until you obtain " 00113 "your exact desired framerate. For example, on a 2.26GHz Macbook a " 00114 "value of 37 yields a solid 30.000 frames/s in the psycho-movie " 00115 "application displaying 1280x1024 movies. " 00116 "Larger values will decrease your framerate and vice-versa.", 00117 "sdl-vblank-kludge", '\0', "<uint>", "0" }; 00118 00119 00120 // Used by: SDLdisplay 00121 const ModelOptionDef OPT_SDLdisplaySyncRect = 00122 { MODOPT_ARG(Rectangle), "SDLdisplaySyncRect", &MOC_SDLDISP, OPTEXP_CORE, 00123 "Place a small patch of alternating black and white pixels over the " 00124 "video frame. This used for syncing with an external system using a " 00125 "photodiode. Rectangle coordinates define the pixel positions for left, " 00126 "top, right and bottom corners.", "sdl-sync-rect", '\0', "<Rectangle>", 00127 "0,0,0,0"}; 00128 00129 // ###################################################################### 00130 /* So things look consistent in everyone's emacs... */ 00131 /* Local Variables: */ 00132 /* indent-tabs-mode: nil */ 00133 /* End: */ 00134 00135 #endif // GUI_GUIOPTS_C_DEFINED