00001 /*!@file SceneUnderstanding/SFS.H Shape from shading */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/SFS.H $ 00035 // $Id: SFS.H 13765 2010-08-06 18:56:17Z lior $ 00036 // 00037 00038 #ifndef SFS_H_DEFINED 00039 #define SFS_H_DEFINED 00040 00041 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00042 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/ImageSet.H" 00046 #include "Simulation/SimEvents.H" 00047 #include "Simulation/SimModule.H" 00048 #include "Media/MediaSimEvents.H" 00049 #include "Channels/InputFrame.H" 00050 #include "Component/ModelOptionDef.H" 00051 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO() 00052 #include "Component/ModelParam.H" 00053 #include "Raster/GenericFrame.H" 00054 00055 #include <vector> 00056 #include <string> 00057 00058 00059 class SFS : public SimModule 00060 { 00061 public: 00062 00063 //! Constructor 00064 /*! See ModelComponent.H for details */ 00065 SFS(OptionManager& mgr, const std::string& descrName = "SFS", 00066 const std::string& tagName = "SFS"); 00067 00068 //! Destructor 00069 virtual ~SFS(); 00070 00071 void evolve(); 00072 void evolve(const Image<byte>& img); 00073 00074 //! Get a the input,stats,and output 00075 Layout<PixRGB<byte> > getDebugImage(); 00076 00077 protected: 00078 //! Callback for when a new input frame is available 00079 SIMCALLBACK_DECLARE(SFS, SimEventInputFrame); 00080 00081 //! Callback for every time we should save our outputs 00082 SIMCALLBACK_DECLARE(SFS, SimEventSaveOutput); 00083 00084 //! Should we show our debug info 00085 OModelParam<bool> itsShowDebug; 00086 00087 private: 00088 00089 bool itsInitialized; //are we initalized 00090 Image<PixRGB<byte> > itsCurrentImg; 00091 int itsNumIter; //the number of iterations to process 00092 double itsPs; //light source direction 00093 double itsQs; //light source direction 00094 }; 00095 00096 00097 // ###################################################################### 00098 /* So things look consistent in everyone's emacs... */ 00099 /* Local Variables: */ 00100 /* indent-tabs-mode: nil */ 00101 /* End: */ 00102 00103 #endif //