SFS.H

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00001 /*!@file SceneUnderstanding/SFS.H  Shape from shading */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/SFS.H $
00035 // $Id: SFS.H 13765 2010-08-06 18:56:17Z lior $
00036 //
00037 
00038 #ifndef SFS_H_DEFINED
00039 #define SFS_H_DEFINED
00040 
00041 //#include "Image/OpenCVUtil.H"  // must be first to avoid conflicting defs of int64, uint64
00042 
00043 #include "Image/Image.H"
00044 #include "Image/Pixels.H"
00045 #include "Image/ImageSet.H"
00046 #include "Simulation/SimEvents.H"
00047 #include "Simulation/SimModule.H"
00048 #include "Media/MediaSimEvents.H"
00049 #include "Channels/InputFrame.H"
00050 #include "Component/ModelOptionDef.H"
00051 #include "Component/OptionManager.H" // for REQUEST_OPTIONALIAS_NEURO()
00052 #include "Component/ModelParam.H"
00053 #include "Raster/GenericFrame.H"
00054 
00055 #include <vector>
00056 #include <string>
00057 
00058 
00059 class SFS : public SimModule
00060 {
00061 public:
00062 
00063   //! Constructor
00064   /*! See ModelComponent.H for details */
00065   SFS(OptionManager& mgr, const std::string& descrName = "SFS",
00066       const std::string& tagName = "SFS");
00067 
00068   //! Destructor
00069   virtual ~SFS();
00070 
00071   void evolve();
00072   void evolve(const Image<byte>& img);
00073 
00074   //! Get a the input,stats,and output
00075   Layout<PixRGB<byte> > getDebugImage();
00076 
00077 protected:
00078   //! Callback for when a new input frame is available
00079   SIMCALLBACK_DECLARE(SFS, SimEventInputFrame);
00080 
00081   //! Callback for every time we should save our outputs
00082   SIMCALLBACK_DECLARE(SFS, SimEventSaveOutput);
00083 
00084   //! Should we show our debug info
00085   OModelParam<bool> itsShowDebug;
00086 
00087 private:
00088 
00089   bool itsInitialized; //are we initalized
00090   Image<PixRGB<byte> > itsCurrentImg;
00091   int itsNumIter; //the number of iterations to process
00092   double itsPs; //light source direction
00093   double itsQs; //light source direction
00094 };
00095 
00096 
00097 // ######################################################################
00098 /* So things look consistent in everyone's emacs... */
00099 /* Local Variables: */
00100 /* indent-tabs-mode: nil */
00101 /* End: */
00102 
00103 #endif //
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