LineMatching.H

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00001 /*!@file plugins/SceneUnderstanding/LineMatching.H  */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: $
00035 // $Id: $
00036 //
00037 
00038 #ifndef LineMatching_H_DEFINED
00039 #define LineMatching_H_DEFINED
00040 
00041 #include "Image/Image.H"
00042 #include "Image/ImageSet.H"
00043 #include "Image/Pixels.H"
00044 #include "Image/Layout.H"
00045 #include "plugins/SceneUnderstanding/LineFitting.H"
00046 #include "plugins/SceneUnderstanding/V2.H"
00047 #include "plugins/SceneUnderstanding/LMLineMatcher/LMLineMatcher.h"
00048 
00049 #include "Simulation/SimEvents.H"
00050 #include "Simulation/SimModule.H"
00051 
00052 #include <limits>
00053 #include <vector>
00054 #include <string>
00055 #include <stack>
00056 #include <list>
00057 #include <map>
00058 
00059 class LineMatching : public SimModule
00060 {
00061 public:
00062 
00063 
00064   struct Shape2D
00065   {
00066     std::string name;
00067     double score;
00068     Rectangle bb;
00069     std::vector<Point2D<int> > polygon;
00070 
00071     Shape2D(std::string n, double s, Rectangle b, std::vector<Point2D<int> > p) :
00072       name(n),
00073       score(s),
00074       bb(b),
00075       polygon(p)
00076     {}
00077   };
00078 
00079   LineMatching(OptionManager& mgr, const std::string& descrName = "LineMatching",
00080       const std::string& tagName = "LineMatching");
00081 
00082   //! Destructor
00083   ~LineMatching();
00084 
00085   void evolve(SimEventQueue& q);
00086   Layout<PixRGB<byte> > getDebugImage();
00087 
00088 protected:
00089   //! Callback for when a new ganglion output is ready
00090   SIMCALLBACK_DECLARE(LineMatching, SimEventV2Output);
00091 
00092   //! Callback for every time we should save our outputs
00093   SIMCALLBACK_DECLARE(LineMatching, SimEventSaveOutput);
00094 
00095   //! Should we show our debug info
00096   OModelParam<bool> itsShowDebug;
00097 
00098 
00099 private:
00100   std::vector<V2::LineSegment> itsLines;
00101   Image<PixRGB<byte> > itsInImage;
00102   std::vector<Shape2D> itsShapes;
00103 
00104 };
00105 
00106 class SimEventLineMatchingOutput : public SimEvent
00107 {
00108 public:
00109   SimEventLineMatchingOutput(SimModule* src,
00110       std::vector<LineMatching::Shape2D>& shapes) :
00111     SimEvent(src), itsShapes(shapes)
00112   {}
00113 
00114   virtual ~SimEventLineMatchingOutput(){}
00115 
00116   std::vector<LineMatching::Shape2D> getShapes() { return itsShapes; }
00117 
00118 private:
00119   const std::vector<LineMatching::Shape2D>& itsShapes;
00120 };
00121 
00122 
00123 // ######################################################################
00124 /* So things look consistent in everyone's emacs... */
00125 /* Local Variables: */
00126 /* indent-tabs-mode: nil */
00127 /* End: */
00128 
00129 #endif //
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