00001 /*!@file plugins/SceneUnderstanding/LineMatching.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: $ 00035 // $Id: $ 00036 // 00037 00038 #ifndef LineMatching_H_DEFINED 00039 #define LineMatching_H_DEFINED 00040 00041 #include "Image/Image.H" 00042 #include "Image/ImageSet.H" 00043 #include "Image/Pixels.H" 00044 #include "Image/Layout.H" 00045 #include "plugins/SceneUnderstanding/LineFitting.H" 00046 #include "plugins/SceneUnderstanding/V2.H" 00047 #include "plugins/SceneUnderstanding/LMLineMatcher/LMLineMatcher.h" 00048 00049 #include "Simulation/SimEvents.H" 00050 #include "Simulation/SimModule.H" 00051 00052 #include <limits> 00053 #include <vector> 00054 #include <string> 00055 #include <stack> 00056 #include <list> 00057 #include <map> 00058 00059 class LineMatching : public SimModule 00060 { 00061 public: 00062 00063 00064 struct Shape2D 00065 { 00066 std::string name; 00067 double score; 00068 Rectangle bb; 00069 std::vector<Point2D<int> > polygon; 00070 00071 Shape2D(std::string n, double s, Rectangle b, std::vector<Point2D<int> > p) : 00072 name(n), 00073 score(s), 00074 bb(b), 00075 polygon(p) 00076 {} 00077 }; 00078 00079 LineMatching(OptionManager& mgr, const std::string& descrName = "LineMatching", 00080 const std::string& tagName = "LineMatching"); 00081 00082 //! Destructor 00083 ~LineMatching(); 00084 00085 void evolve(SimEventQueue& q); 00086 Layout<PixRGB<byte> > getDebugImage(); 00087 00088 protected: 00089 //! Callback for when a new ganglion output is ready 00090 SIMCALLBACK_DECLARE(LineMatching, SimEventV2Output); 00091 00092 //! Callback for every time we should save our outputs 00093 SIMCALLBACK_DECLARE(LineMatching, SimEventSaveOutput); 00094 00095 //! Should we show our debug info 00096 OModelParam<bool> itsShowDebug; 00097 00098 00099 private: 00100 std::vector<V2::LineSegment> itsLines; 00101 Image<PixRGB<byte> > itsInImage; 00102 std::vector<Shape2D> itsShapes; 00103 00104 }; 00105 00106 class SimEventLineMatchingOutput : public SimEvent 00107 { 00108 public: 00109 SimEventLineMatchingOutput(SimModule* src, 00110 std::vector<LineMatching::Shape2D>& shapes) : 00111 SimEvent(src), itsShapes(shapes) 00112 {} 00113 00114 virtual ~SimEventLineMatchingOutput(){} 00115 00116 std::vector<LineMatching::Shape2D> getShapes() { return itsShapes; } 00117 00118 private: 00119 const std::vector<LineMatching::Shape2D>& itsShapes; 00120 }; 00121 00122 00123 // ###################################################################### 00124 /* So things look consistent in everyone's emacs... */ 00125 /* Local Variables: */ 00126 /* indent-tabs-mode: nil */ 00127 /* End: */ 00128 00129 #endif //