00001 /*!@file CUDA/CudaImageSet.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/CUDA/CudaImageSet.H $ 00035 // $Id: CudaImageSet.H 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #ifndef CUDAIMAGESET_H_DEFINED 00039 #define CUDAIMAGESET_H_DEFINED 00040 00041 #include "CUDA/CudaImage.H" 00042 #include "Image/ImageSet.H" 00043 #include "Image/Pixels.H" 00044 #include "Util/Assert.H" 00045 00046 #include <deque> 00047 00048 // ###################################################################### 00049 //! This class implements a set of images, often used as a dyadic pyramid. 00050 template <class T> 00051 class CudaImageSet 00052 { 00053 public: 00054 //! Construct with a given number of empty images. 00055 inline CudaImageSet(const uint n=0); 00056 00057 //! Construct with a given number of images of the given size. 00058 inline CudaImageSet(const uint n, const Dims& dims, const MemoryPolicy mp, const int dev); 00059 00060 //! Construct with a given number of images, size and type of initialization 00061 inline CudaImageSet(const uint n, const Dims& dims, const InitPolicy init, const MemoryPolicy mp, const int dev); 00062 00063 inline CudaImageSet(const ImageSet<T>& cp, const MemoryPolicy mp, const int dev); 00064 00065 // default desructor OK 00066 00067 //! Copy Constructor 00068 inline CudaImageSet(const CudaImageSet<T>& cp); 00069 00070 //! Copy Constructor with different memory location 00071 inline CudaImageSet(const CudaImageSet<T>& cp, const MemoryPolicy mp, const int dev); 00072 00073 //! Swap contents with another ImageSet 00074 inline void swap(CudaImageSet<T>& that); 00075 00076 //! Keep the same number of images, but make all images empty (0-by-0 size). 00077 /*! This returns the ImageSet to a state where isEmpty() is true. */ 00078 inline void clear(); 00079 00080 //! Reset to a new number of images, all images will be empty (0-by-0 size). 00081 inline void reset(uint newDepth = 0); 00082 00083 //! Return number of images in image set. 00084 inline uint size() const; 00085 00086 //! Get image from a given level. 00087 inline const CudaImage<T>& getImage(const uint lev) const; 00088 00089 //! Get image from a given level (shorthand for getImage()). 00090 inline const CudaImage<T>& operator[](const uint lev) const; 00091 00092 //! Get mutable image from a given level. 00093 inline CudaImage<T>& getImageMut(const uint lev); 00094 00095 //! Get mutable image from a given level (shorthand for getImageMut()). 00096 inline CudaImage<T>& operator[](const uint lev); 00097 00098 //! push an image to the back of the set 00099 inline void push_back(CudaImage<T>& img); 00100 00101 //! push an image to the front of the set 00102 inline void push_front(CudaImage<T>& img); 00103 00104 //! return the last image in the set and pop it off 00105 inline CudaImage<T> pop_back(); 00106 00107 //! return the first image in the set and pop it off 00108 inline CudaImage<T> pop_front(); 00109 00110 //! return the last image in the set (without popping it off) 00111 inline CudaImage<T> front() const; 00112 00113 //! return the first image in the set (without popping it off) 00114 inline CudaImage<T> back() const; 00115 00116 //! Return true if the pyramid has no non-empty images (width*height > 0). 00117 inline bool isEmpty() const; 00118 00119 //! Return true if the pyramid has any non-empty images (width*height > 0). 00120 inline bool isNonEmpty() const; 00121 00122 //! Return a new ImageSet with images in the half-open range [a,b[ 00123 inline CudaImageSet<T> subSet(const uint a, const uint b) const; 00124 00125 private: 00126 std::deque< CudaImage<T> > itsLevels; 00127 }; 00128 00129 00130 00131 // ###################################################################### 00132 // ###################################################################### 00133 // ##### INLINED FUNCTIONS: 00134 // ###################################################################### 00135 // ###################################################################### 00136 00137 // ###################################################################### 00138 template <class T> inline 00139 CudaImageSet<T>::CudaImageSet(const uint n) 00140 : itsLevels(n, CudaImage<T>()) 00141 {} 00142 00143 // ###################################################################### 00144 template <class T> inline 00145 CudaImageSet<T>::CudaImageSet(const uint n, const Dims& dims, const MemoryPolicy mp, const int dev) 00146 : itsLevels(n, CudaImage<T>(dims,mp,dev)) 00147 {} 00148 00149 // ###################################################################### 00150 template <class T> inline 00151 CudaImageSet<T>::CudaImageSet(const ImageSet<T>& cp, const MemoryPolicy mp, const int dev) 00152 : itsLevels(cp.size()) 00153 { 00154 for (uint i = 0; i < cp.size(); ++i) 00155 this->itsLevels[i] = CudaImage<T>(cp[i],mp,dev); 00156 } 00157 00158 00159 // ###################################################################### 00160 template <class T> inline 00161 CudaImageSet<T>::CudaImageSet(const uint n, const Dims& dims, const InitPolicy init, const MemoryPolicy mp, const int dev) 00162 : itsLevels(n, CudaImage<T>(dims,init,mp,dev)) 00163 {} 00164 00165 // ###################################################################### 00166 template <class T> inline 00167 CudaImageSet<T>::CudaImageSet(const CudaImageSet<T>& cp) 00168 : itsLevels(cp.size()) 00169 { 00170 for (uint i = 0; i < cp.size(); ++i) 00171 this->itsLevels[i] = CudaImage<T>(cp.itsLevels[i]); 00172 } 00173 00174 // ###################################################################### 00175 template <class T> inline 00176 CudaImageSet<T>::CudaImageSet(const CudaImageSet<T>& cp, const MemoryPolicy mp, const int dev) 00177 : itsLevels(cp.size()) 00178 { 00179 for (uint i = 0; i < cp.size(); ++i) 00180 this->itsLevels[i] = CudaImage<T>(cp.itsLevels[i],mp,dev); 00181 } 00182 00183 // ###################################################################### 00184 template <class T> inline 00185 void CudaImageSet<T>::swap(CudaImageSet<T>& that) 00186 { 00187 this->itsLevels.swap(that.itsLevels); 00188 } 00189 00190 // ###################################################################### 00191 template <class T> inline 00192 void CudaImageSet<T>::clear() 00193 { 00194 // Reset to an empty vector of given size by swapping with a temp vector 00195 std::deque< CudaImage<T> >(itsLevels.size()).swap(itsLevels); 00196 } 00197 00198 // ###################################################################### 00199 template <class T> inline 00200 void CudaImageSet<T>::reset(uint newDepth) 00201 { 00202 // Reset to an empty vector of given size by swapping with a temp vector 00203 std::deque< CudaImage<T> >(newDepth).swap(itsLevels); 00204 } 00205 00206 // ###################################################################### 00207 template <class T> inline 00208 uint CudaImageSet<T>::size() const { return itsLevels.size(); } 00209 00210 // ###################################################################### 00211 template <class T> inline 00212 const CudaImage<T>& CudaImageSet<T>::getImage(const uint lev) const 00213 { 00214 ASSERT(lev < itsLevels.size()); 00215 return itsLevels[lev]; 00216 } 00217 00218 // ###################################################################### 00219 template <class T> inline 00220 const CudaImage<T>& CudaImageSet<T>::operator[](const uint lev) const 00221 { return getImage(lev); } 00222 00223 // ###################################################################### 00224 template <class T> inline 00225 CudaImage<T>& CudaImageSet<T>::getImageMut(const uint lev) 00226 { 00227 ASSERT(lev < itsLevels.size()); 00228 return itsLevels[lev]; 00229 } 00230 00231 // ###################################################################### 00232 template <class T> inline 00233 CudaImage<T>& CudaImageSet<T>::operator[](const uint lev) 00234 { return getImageMut(lev); } 00235 00236 // ###################################################################### 00237 template <class T> inline 00238 void CudaImageSet<T>::push_back(CudaImage<T>& img) 00239 { 00240 itsLevels.push_back(img); 00241 } 00242 00243 // ###################################################################### 00244 template <class T> inline 00245 void CudaImageSet<T>::push_front(CudaImage<T>& img) 00246 { 00247 itsLevels.push_front(img); 00248 } 00249 00250 // ###################################################################### 00251 template <class T> inline 00252 CudaImage<T> CudaImageSet<T>::pop_back() 00253 { 00254 ASSERT(isNonEmpty()); 00255 CudaImage<T> tmp = itsLevels.back(); 00256 itsLevels.pop_back(); 00257 return tmp; 00258 } 00259 00260 // ###################################################################### 00261 template <class T> inline 00262 CudaImage<T> CudaImageSet<T>::pop_front() 00263 { 00264 ASSERT(isNonEmpty()); 00265 CudaImage<T> tmp = itsLevels.front(); 00266 itsLevels.pop_front(); 00267 return tmp; 00268 } 00269 00270 // ###################################################################### 00271 template <class T> inline 00272 CudaImage<T> CudaImageSet<T>::front() const 00273 { 00274 ASSERT(isNonEmpty()); 00275 return itsLevels.front(); 00276 } 00277 00278 // ###################################################################### 00279 template <class T> inline 00280 CudaImage<T> CudaImageSet<T>::back() const 00281 { 00282 ASSERT(isNonEmpty()); 00283 return itsLevels.back(); 00284 } 00285 00286 // ###################################################################### 00287 template <class T> inline 00288 bool CudaImageSet<T>::isEmpty() const { return !isNonEmpty(); } 00289 00290 // ###################################################################### 00291 template <class T> inline 00292 bool CudaImageSet<T>::isNonEmpty() const 00293 { 00294 for (uint i = 0; i < itsLevels.size(); ++i) 00295 if (itsLevels[i].initialized()) return true; 00296 00297 return false; 00298 } 00299 00300 // ###################################################################### 00301 template <class T> inline 00302 CudaImageSet<T> CudaImageSet<T>::subSet(const uint a, const uint b) const 00303 { 00304 ASSERT(b >= a); 00305 ASSERT(b <= this->size()); 00306 00307 CudaImageSet<T> result(b-a); 00308 for (uint i = a; i < b; ++i) 00309 result.itsLevels[i-a] = this->itsLevels[i]; 00310 00311 return result; 00312 } 00313 00314 // Explicit Instantiations 00315 00316 template class CudaImageSet<float>; 00317 00318 #endif // !CUDAIMAGESET_H_DEFINED 00319 00320 // ###################################################################### 00321 /* So things look consistent in everyone's emacs... */ 00322 /* Local Variables: */ 00323 /* indent-tabs-mode: nil */ 00324 /* End: */