00001 /*!@file Transport/World3DInput.H Simple 2d world */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Transport/World3DInput.H $ 00035 // $Id: World3DInput.H 13115 2010-04-01 00:02:24Z lior $ 00036 // 00037 00038 #ifndef World3DInput_H_DEFINED 00039 #define World3DInput_H_DEFINED 00040 00041 #include "Transport/FrameIstream.H" 00042 #include "Image/Image.H" 00043 #include "Image/Pixels.H" 00044 #include "Image/Point3D.H" 00045 #include "Image/Point2D.H" 00046 #include "GUI/ViewPort3D.H" 00047 #include "Raster/GenericFrame.H" 00048 00049 class World3DInput : public FrameIstream 00050 { 00051 public: 00052 00053 00054 struct Object 00055 { 00056 enum ObjectType {BOX, CYLINDER, SPHERE}; 00057 ObjectType type; 00058 Point3D<float> pos; 00059 Point3D<float> rotation; 00060 Point3D<float> color; 00061 Point3D<float> params; 00062 Object() {} 00063 00064 Object(const ObjectType t, 00065 const Point3D<float>& p, 00066 const Point3D<float>& r, 00067 const Point3D<float>& c, 00068 const Point3D<float>& s) : 00069 type(t), pos(p), rotation(r), color(c), params(s) 00070 {} 00071 }; 00072 00073 struct ObjectsData : public GenericFrame::MetaData 00074 { 00075 std::vector<Object> objects; 00076 }; 00077 00078 //Constructor 00079 World3DInput(OptionManager& mgr); 00080 ~World3DInput(); 00081 00082 00083 //! Override from FrameIstream; just calls setDims() 00084 virtual void setConfigInfo(const std::string& dimsstring); 00085 00086 //! Peek at the specifications of the next frame to be read 00087 virtual GenericFrameSpec peekFrameSpec(); 00088 00089 //! Generate the world 00090 virtual GenericFrame readFrame(); 00091 00092 //! Specify the dimensions of the image to the world 00093 void setImageDims(const Dims& s); 00094 00095 void drawWheelAndBolts(bool rightSide); 00096 void drawCar(); 00097 00098 00099 Image<PixRGB<byte> > getImage(); 00100 void generateWorld(); 00101 00102 private: 00103 00104 ViewPort3D* itsViewPort; 00105 std::vector<Object> itsObjects; 00106 00107 Dims itsImageDims; 00108 Image<PixRGB<byte> > itsWorldImg; 00109 Point2D<int> itsCurrentPos; 00110 int itsFrame; 00111 00112 }; 00113 00114 #endif 00115 00116 // ###################################################################### 00117 /* So things look consistent in everyone's emacs... */ 00118 /* Local Variables: */ 00119 /* indent-tabs-mode: nil */ 00120 /* End: */