#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Component/EventLog.H"
#include "Component/ComponentOpts.H"
#include "Raster/Raster.H"
#include "Util/MathFunctions.H"
#include "Util/Types.H"
#include <iostream>
#include <fstream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "psycho-skin-resize.h"
#include <stdio.h>
#include <stdlib.h>
#include <map>
#include <time.h>
Go to the source code of this file.
Functions | |
nub::soft_ref< PsychoDisplay > | d (new PsychoDisplay(manager)) |
SDL_Surface * | load_image (string filename) |
SDL_Surface * | getAFreshSurface (int w, int h) |
void | dumpSurface (SDL_Surface *surface) |
void | apply_surface (int x, int y, SDL_Surface *source, SDL_Surface *destination, SDL_Rect *clip=NULL) |
void | clean_up () |
void | readTop (ifstream *inFile) |
void | showStaticSlide (string *slideMap, string skinName, int col, int row, int px, int py, float rf) |
void | showDynamicSlide (string *slideMap, string skinName, int col, int row, int px, int py, float rf) |
void | readSlide (ifstream *inFile) |
int | readprofile (const char *filename) |
int | main (int argc, char *args[]) |
Variables | |
const int | SCREEN_WIDTH = 840 |
const int | SCREEN_HEIGHT = 680 |
const int | SCREEN_BPP = 32 |
const int | NUMBER_OF_CLASSES = 6 |
const int | MAX_CELLS = 400 |
const int | IMAGE_WIDTH = 128 |
const string | classes [NUMBER_OF_CLASSES] = {"class1","class2","class3","class4","class5","class6"} |
SDL_Event | event |
int | delay = 15 |
bool | programQuit = false |
map< string, map< string, SDL_Surface * > > | skinsmap |
ModelManager | manager ("Psycho Skin Indexing") |
Psychophysics display of different skins for a gameboard
Psychophysics support for psycho-skin-indexing.C
Psychophysics support for psycho-skin-indexing.h
Definition in file psycho-skin-indexing.C.