00001 /*!@file Channels/ImagizeColorChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/ImagizeColorChannel.C $ 00035 // $Id: ImagizeColorChannel.C 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #include "Channels/ImagizeColorChannel.H" 00039 00040 #include "Channels/ChannelOpts.H" 00041 #include "Channels/ImagizeAlphaChannel.H" 00042 #include "Channels/ImagizeBetaChannel.H" 00043 #include "Channels/ImagizeLedChannel.H" 00044 #include "Component/ModelOptionDef.H" 00045 #include "Component/OptionManager.H" 00046 #include "Image/ColorOps.H" 00047 #include "rutz/trace.h" 00048 00049 const ModelOptionDef OPT_ImagizeColorChannelAweight = 00050 { MODOPT_ARG(float), "ImagizeColorChannelAweight", &MOC_CHANNEL, OPTEXP_CORE, 00051 "Weight to assign to the Alpha component of the Imagize color channel", 00052 "imgz-a-weight", '\0', "<float>", "1.0" }; 00053 00054 const ModelOptionDef OPT_ImagizeColorChannelBweight = 00055 { MODOPT_ARG(float), "ImagizeColorChannelBweight", &MOC_CHANNEL, OPTEXP_CORE, 00056 "Weight to assign to the Beta component of the Imagize color channel", 00057 "imgz-b-weight", '\0', "<float>", "1.0" }; 00058 00059 const ModelOptionDef OPT_ImagizeColorChannelLweight = 00060 { MODOPT_ARG(float), "ImagizeColorChannelLweight", &MOC_CHANNEL, OPTEXP_CORE, 00061 "Weight to assign to the Led component of the Imagize color channel", 00062 "imgz-l-weight", '\0', "<float>", "1.0" }; 00063 00064 // ###################################################################### 00065 // ImagizeColorChannel member definitions: 00066 // ###################################################################### 00067 00068 ImagizeColorChannel::ImagizeColorChannel(OptionManager& mgr) : 00069 ComplexChannel(mgr, "ImagizeComposite", "ImagizeComposite", IMGZCOLOR), 00070 itsAweight(&OPT_ImagizeColorChannelAweight, this), 00071 itsBweight(&OPT_ImagizeColorChannelBweight, this), 00072 itsLweight(&OPT_ImagizeColorChannelLweight, this), 00073 itsA(new ImagizeAlphaChannel(getManager(), true)), 00074 itsB(new ImagizeBetaChannel(getManager(), true)), 00075 itsL(new ImagizeLedChannel(getManager(), true)) 00076 { 00077 GVX_TRACE(__PRETTY_FUNCTION__); 00078 00079 this->addSubChan(itsA); 00080 this->addSubChan(itsB); 00081 this->addSubChan(itsL); 00082 } 00083 00084 // ###################################################################### 00085 ImagizeAlphaChannel& ImagizeColorChannel::alpha() const 00086 { 00087 GVX_TRACE(__PRETTY_FUNCTION__); 00088 return *itsA; 00089 } 00090 00091 // ###################################################################### 00092 ImagizeBetaChannel& ImagizeColorChannel::beta() const 00093 { 00094 GVX_TRACE(__PRETTY_FUNCTION__); 00095 return *itsB; 00096 } 00097 00098 // ###################################################################### 00099 ImagizeLedChannel& ImagizeColorChannel::led() const 00100 { 00101 GVX_TRACE(__PRETTY_FUNCTION__); 00102 return *itsL; 00103 } 00104 00105 // ###################################################################### 00106 ImagizeColorChannel::~ImagizeColorChannel() 00107 { 00108 GVX_TRACE(__PRETTY_FUNCTION__); 00109 } 00110 00111 // ###################################################################### 00112 void ImagizeColorChannel::start1() 00113 { 00114 LINFO("Using a weight of %f for Alpha subchannel", itsAweight.getVal()); 00115 setSubchanTotalWeight(*itsA, itsAweight.getVal()); 00116 00117 LINFO("Using a weight of %f for Beta subchannel", itsBweight.getVal()); 00118 setSubchanTotalWeight(*itsB, itsBweight.getVal()); 00119 00120 LINFO("Using a weight of %f for LED subchannel", itsLweight.getVal()); 00121 setSubchanTotalWeight(*itsL, itsLweight.getVal()); 00122 } 00123 00124 // ###################################################################### 00125 void ImagizeColorChannel::doInput(const InputFrame& inframe) 00126 { 00127 GVX_TRACE(__PRETTY_FUNCTION__); 00128 00129 // get the A, B, L components (which just come in from the camera as 00130 // R, G, B, respectively): 00131 LINFO("Converting input image to Alpha-Beta-LED colors."); 00132 Image<byte> aimg, bimg, limg; 00133 getComponents(inframe.colorByte(), aimg, bimg, limg); 00134 00135 // convert to floats: 00136 Image<float> a = aimg, b = bimg, l = limg; 00137 00138 // feed our subchannels with float versions of the images: 00139 itsA->input(InputFrame::fromGrayFloat(&a, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00140 itsB->input(InputFrame::fromGrayFloat(&b, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00141 itsL->input(InputFrame::fromGrayFloat(&l, inframe.time(), &inframe.clipMask(), inframe.pyrCache())); 00142 LINFO("Imagize Color channel ok."); 00143 } 00144 00145 // ###################################################################### 00146 /* So things look consistent in everyone's emacs... */ 00147 /* Local Variables: */ 00148 /* indent-tabs-mode: nil */ 00149 /* End: */