StereoRetinaI.H

00001 #include "Component/ModelComponent.H"
00002 #include "Component/ModelParam.H"
00003 #include "Media/FrameSeries.H"
00004 #include "Transport/FrameInfo.H"
00005 #include "Raster/GenericFrame.H"
00006 #include "Image/Image.H"
00007 #include "GUI/XWinManaged.H"
00008 #include "GUI/ImageDisplayStream.H"
00009 #include "Image/Image.H"
00010 #include "Image/Pixels.H"
00011 #include "Robots/RobotBrain/RobotBrainComponent.H"
00012 #include "Ice/RobotBrainObjects.ice.H"
00013 #include "Ice/RobotSimEvents.ice.H"
00014 #include "Ice/IceImageUtils.H"
00015 #include <IceUtil/Thread.h>
00016 #include "Robots/SeaBeeIII/CameraManager.H"
00017 #include "Robots/SeaBeeIII/Camera.H"
00018 #include "Image/ShapeOps.H"
00019 #include "Raster/DeBayer.H"
00020 #include <vector>
00021 
00022 
00023 class StereoRetinaI : public RobotBrainComponent
00024 {
00025 public:
00026 
00027   StereoRetinaI(int id, OptionManager& mgr,
00028       const std::string& descrName = "StereoRetina",
00029       const std::string& tagName = "StereoRetina");
00030 
00031   ~StereoRetinaI();
00032 
00033   virtual void evolve();
00034 
00035   //!Get a message
00036   virtual void updateMessage(const RobotSimEvents::EventMessagePtr& eMsg,
00037       const Ice::Current&);
00038 
00039   virtual void registerTopics();
00040 
00041 private:
00042   bool itsRunning;
00043   CameraManager cameraManager;
00044   //std::vector<Camera*> cameras;
00045   Camera* camera;
00046 };
00047 
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