00001 /*!@file SeaBee/SubController.C Control motors and pid */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/SubController.C $ 00035 // $Id: SubController.C 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 #include "SeaBee/SubController.H" 00039 #include "Component/ModelOptionDef.H" 00040 #include "Devices/DeviceOpts.H" 00041 00042 class ControllerLoopListener : public BeeSTEMListener 00043 { 00044 public: 00045 ControllerLoopListener(nub::soft_ref<SubController> &sb) 00046 : itsSubController(sb) 00047 {} 00048 00049 virtual ~ControllerLoopListener() {} 00050 00051 00052 virtual void run() 00053 { 00054 while(1) 00055 { 00056 int heading = itsSubController->getHeading(); 00057 LINFO("Heading %i", heading); 00058 } 00059 } 00060 00061 virtual const char* jobType() const 00062 { return itsJobType.c_str(); } 00063 00064 virtual int priority() const 00065 { return itsPriority; } 00066 00067 00068 private: 00069 const SubController* itsSubController; 00070 const int itsPriority; 00071 const std::string itsJobType; 00072 00073 }; 00074 00075 00076 00077 // ###################################################################### 00078 SubController::SubController(OptionManager& mgr, 00079 const std::string& descrName, 00080 const std::string& tagName): 00081 ModelComponent(mgr, descrName, tagName), 00082 itsPitchPID(0.1, 0, 0, -100, 100), 00083 itsRollPID(0.1, 0, 0, -100, 100), 00084 itsHeadingPID(0.1, 0, 0, -100, 100), 00085 itsDepthPID(0.1, 0, 0, -100, 100) 00086 00087 { 00088 itsBeeStem = nub::soft_ref<BeeSTEM>(new BeeSTEM(mgr,"BeeSTEM", "BeeSTEM", "/dev/ttyS1")); 00089 addSubComponent(itsBeeStem); 00090 } 00091 00092 void SubController::start2() 00093 { 00094 00095 LINFO("Starting controller thread"); 00096 //start a worker thread 00097 itsThreadServer.reset(new WorkThreadServer("SubController",1)); //start a single worker thread 00098 itsThreadServer->setFlushBeforeStopping(false); 00099 00100 rutz::shared_ptr<ControllerLoop> j(new ControllerLoop(this)); 00101 itsThreadServer->enqueueJob(j); 00102 00103 00104 } 00105 00106 // ###################################################################### 00107 SubController::~SubController() 00108 { } 00109 00110 // ###################################################################### 00111 int SubController::getHeading() 00112 { 00113 00114 00115 return 10; 00116 00117 } 00118 // ###################################################################### 00119 /* So things look consistent in everyone's emacs... */ 00120 /* Local Variables: */ 00121 /* indent-tabs-mode: nil */ 00122 /* End: */