#include "Component/ModelManager.H"
#include "Image/DrawOps.H"
#include "Image/Image.H"
#include "Media/BufferedInputFrameSeries.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Component/EventLog.H"
#include "Component/ComponentOpts.H"
#include "Raster/GenericFrame.H"
#include "Util/FileUtil.H"
#include "Util/StringUtil.H"
#include "Util/Types.H"
#include "Util/csignals.H"
#include "Video/VideoFrame.H"
#include <SDL/SDL.h>
#include <fstream>
#include <iterator>
#include <unistd.h>
#include <vector>
Go to the source code of this file.
Functions | |
int | submain (const int argc, char **argv) |
Psychophysics display of video frames from disk. | |
int | main (const int argc, char **argv) |
Definition in file psycho-video-replay.C.
int submain | ( | const int | argc, | |
char ** | argv | |||
) |
Psychophysics display of video frames from disk.
This displays video frames that have already been saved to disk, with added machinery for eye-tracking.
Definition at line 164 of file psycho-video-replay.C.
References ModelComponent::addSubComponent(), GenericFrame::asVideo(), catchsignals(), ModelComponent::exportOptions(), ModelManager::getExtraArg(), GenericFrame::initialized(), makeDirectory(), MC_RECURSE, MYLOGVERB, SDLdisplay::NEXT_FRAMETIME, ModelManager::parseCommandLine(), ModelManager::setOptionValString(), signame(), ModelComponent::start(), and ModelComponent::stop().