00001 /*!@file NeovisionII/SimulationViewerService.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/NeovisionII/SimulationViewerService.H $ 00035 // $Id: SimulationViewerService.H 12962 2010-03-06 02:13:53Z irock $ 00036 // 00037 00038 #ifndef NEOVISIONII_SIMULATIONVIEWER_SERVICE 00039 #define NEOVISIONII_SIMULATIONVIEWER_SERVICE 00040 00041 #include <Ice/Ice.h> 00042 #include <Ice/Service.h> 00043 #include <IceStorm/IceStorm.h> 00044 #include <IceUtil/Thread.h> 00045 #include "Component/ModelManager.H" 00046 #include "Component/ModelComponent.H" 00047 #include "Component/ModelParam.H" 00048 #include "Media/FrameSeries.H" 00049 #include "Transport/FrameInfo.H" 00050 #include "Raster/GenericFrame.H" 00051 #include "Image/Image.H" 00052 #include "Image/Pixels.H" 00053 #include "Image/Layout.H" 00054 #include "Image/ShapeOps.H" 00055 #include "Image/ColorOps.H" 00056 #include "Image/Point3D.H" 00057 00058 #include "Ice/BrainObjects.ice.H" 00059 #include "Ice/SimEvents.ice.H" 00060 #include "Ice/IceImageUtils.H" 00061 #include "Ice/ImageIce.ice.H" 00062 00063 using namespace std; 00064 using namespace ImageIceMod; 00065 00066 class SimulationViewerI : public ModelComponent, public BrainObjects::SimulationViewer, public IceUtil::Thread { 00067 public: 00068 00069 struct ObjectState 00070 { 00071 std::string objName; 00072 std::string objMsg; 00073 Point2D<int> loc; 00074 Point3D<float> pos; 00075 float rotation; 00076 float size; 00077 }; 00078 00079 00080 struct TopicInfo 00081 { 00082 TopicInfo(const char* _name, IceStorm::TopicPrx& prx) : 00083 name(_name), topicPrx(prx) 00084 {} 00085 std::string name; 00086 IceStorm::TopicPrx topicPrx; 00087 }; 00088 00089 00090 SimulationViewerI(ModelManager& mgr, 00091 nub::ref<OutputFrameSeries> ofs, 00092 const std::string& descrName = "SimulationViewerService", 00093 const std::string& tagName = "SimulationViewerService"); 00094 00095 ~SimulationViewerI(); 00096 00097 00098 //This is were the evolve message will be received 00099 virtual void evolve(const SimEvents::EventMessagePtr& eMsg, 00100 const Ice::Current&); 00101 00102 void initSimEvents(Ice::CommunicatorPtr icPtr, Ice::ObjectPrx object); 00103 void unsubscribeSimEvents(); 00104 00105 virtual void run(); 00106 00107 00108 int getKey(nub::ref<OutputFrameSeries> &ofs); 00109 Point2D<int> getMouseClick(nub::ref<OutputFrameSeries> &ofs, const char* wname); 00110 00111 00112 private: 00113 nub::ref<OutputFrameSeries> itsOfs; 00114 SimEvents::EventsPrx itsEventsPub; //the Event publisher 00115 std::vector<TopicInfo> itsTopicsSubscriptions; //out subscription to the various topics 00116 Ice::ObjectPrx itsObjectPrx; //Our proxy 00117 Image<PixRGB<byte> > itsMarkupImg; 00118 Image<PixRGB<byte> > itsRetinaImg; 00119 Image<byte> itsVCX; 00120 Image<byte> itsSMap; 00121 Image<PixRGB<byte> > itsSegImg; 00122 ImageSet<PixRGB<byte> > itsDiceImg; 00123 std::string itsCurrentMsg; 00124 IceUtil::Mutex itsMutex; 00125 std::vector<ObjectState> itsObjectsState; 00126 00127 }; 00128 00129 #endif