SimulationViewerService.H

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00001 /*!@file NeovisionII/SimulationViewerService.H */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/NeovisionII/SimulationViewerService.H $
00035 // $Id: SimulationViewerService.H 12962 2010-03-06 02:13:53Z irock $
00036 //
00037 
00038 #ifndef NEOVISIONII_SIMULATIONVIEWER_SERVICE
00039 #define NEOVISIONII_SIMULATIONVIEWER_SERVICE
00040 
00041 #include <Ice/Ice.h>
00042 #include <Ice/Service.h>
00043 #include <IceStorm/IceStorm.h>
00044 #include <IceUtil/Thread.h>
00045 #include "Component/ModelManager.H"
00046 #include "Component/ModelComponent.H"
00047 #include "Component/ModelParam.H"
00048 #include "Media/FrameSeries.H"
00049 #include "Transport/FrameInfo.H"
00050 #include "Raster/GenericFrame.H"
00051 #include "Image/Image.H"
00052 #include "Image/Pixels.H"
00053 #include "Image/Layout.H"
00054 #include "Image/ShapeOps.H"
00055 #include "Image/ColorOps.H"
00056 #include "Image/Point3D.H"
00057 
00058 #include "Ice/BrainObjects.ice.H"
00059 #include "Ice/SimEvents.ice.H"
00060 #include "Ice/IceImageUtils.H"
00061 #include "Ice/ImageIce.ice.H"
00062 
00063 using namespace std;
00064 using namespace ImageIceMod;
00065 
00066 class SimulationViewerI : public ModelComponent, public BrainObjects::SimulationViewer, public IceUtil::Thread {
00067   public:
00068 
00069           struct ObjectState
00070           {
00071                   std::string objName;
00072                   std::string objMsg;
00073                   Point2D<int> loc;
00074                   Point3D<float> pos;
00075                   float rotation;
00076                   float size;
00077           };
00078 
00079 
00080     struct TopicInfo
00081     {
00082       TopicInfo(const char* _name, IceStorm::TopicPrx& prx) :
00083         name(_name), topicPrx(prx)
00084       {}
00085       std::string name;
00086       IceStorm::TopicPrx topicPrx;
00087     };
00088 
00089 
00090     SimulationViewerI(ModelManager& mgr,
00091         nub::ref<OutputFrameSeries> ofs,
00092         const std::string& descrName = "SimulationViewerService",
00093         const std::string& tagName = "SimulationViewerService");
00094 
00095     ~SimulationViewerI();
00096 
00097 
00098     //This is were the evolve message will be received
00099     virtual void evolve(const SimEvents::EventMessagePtr& eMsg,
00100         const Ice::Current&);
00101 
00102     void initSimEvents(Ice::CommunicatorPtr icPtr, Ice::ObjectPrx object);
00103     void unsubscribeSimEvents();
00104 
00105     virtual void run();
00106 
00107 
00108     int getKey(nub::ref<OutputFrameSeries> &ofs);
00109     Point2D<int> getMouseClick(nub::ref<OutputFrameSeries> &ofs, const char* wname);
00110 
00111 
00112   private:
00113     nub::ref<OutputFrameSeries> itsOfs;
00114     SimEvents::EventsPrx itsEventsPub; //the Event publisher
00115     std::vector<TopicInfo> itsTopicsSubscriptions; //out subscription to the various topics
00116     Ice::ObjectPrx itsObjectPrx; //Our proxy
00117     Image<PixRGB<byte> > itsMarkupImg;
00118     Image<PixRGB<byte> > itsRetinaImg;
00119     Image<byte> itsVCX;
00120     Image<byte> itsSMap;
00121     Image<PixRGB<byte> > itsSegImg;
00122     ImageSet<PixRGB<byte> > itsDiceImg;
00123     std::string itsCurrentMsg;
00124     IceUtil::Mutex itsMutex;
00125     std::vector<ObjectState> itsObjectsState;
00126 
00127 };
00128 
00129 #endif
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