00001 /*!@file SceneUnderstanding/Camera.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/Camera.H $ 00035 // $Id: Camera.H 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 #ifndef Camera_H_DEFINED 00039 #define Camera_H_DEFINED 00040 00041 #include "Util/Types.H" 00042 #include "Image/Image.H" 00043 #include "Image/ImageSet.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/Point3D.H" 00046 #include <vector> 00047 #include <string> 00048 00049 class Camera 00050 { 00051 public: 00052 00053 Camera() {}; 00054 00055 Camera(Point3D<float> location, 00056 Point3D<float> orientation, 00057 float focalRatio, 00058 float width, 00059 float height); 00060 00061 //! Destructor 00062 ~Camera(); 00063 00064 //! Perspective projection of a point through this camera 00065 Point2D<float> project(Point3D<float> point); 00066 00067 //! Inverse projection 00068 Point3D<float> inverseProjection(const Point2D<float> point, const float dist); 00069 00070 private: 00071 Point3D<float> itsLocation; 00072 Point3D<float> itsOrientation; //Orientation in randians 00073 float itsFocalRatio; //The ratio between distance from camera to width (visual angle) 00074 float itsWidth; 00075 float itsHeight; 00076 00077 }; 00078 00079 // ###################################################################### 00080 /* So things look consistent in everyone's emacs... */ 00081 /* Local Variables: */ 00082 /* indent-tabs-mode: nil */ 00083 /* End: */ 00084 00085 #endif //