00001 /*!@file Channels/FlickerChannel.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/FlickerChannel.C $ 00035 // $Id: FlickerChannel.C 14477 2011-02-04 22:52:28Z dberg $ 00036 // 00037 00038 #ifndef FLICKERCHANNEL_C_DEFINED 00039 #define FLICKERCHANNEL_C_DEFINED 00040 00041 #include "Channels/FlickerChannel.H" 00042 00043 #include "Image/MathOps.H" // for absDiff() 00044 #include "rutz/trace.h" 00045 00046 // ###################################################################### 00047 // FlickerChannel member definitions: 00048 // ###################################################################### 00049 00050 // ###################################################################### 00051 FlickerChannel::FlickerChannel(OptionManager& mgr, const std::string& descrNam, const std::string& tagNam) : 00052 GaussianPyrChannel(mgr, descrNam, tagNam, FLICKER), 00053 itsTimeConst("FlickerChannelTimeConst", this, SimTime::SECS(0.03)), 00054 itsPrevInput(), 00055 itsPrevTime(SimTime::ZERO()) 00056 { 00057 GVX_TRACE(__PRETTY_FUNCTION__); 00058 itsTakeAbs.setVal(true); 00059 itsNormalizeOutput.setVal(true); 00060 } 00061 00062 // ###################################################################### 00063 FlickerChannel::~FlickerChannel() 00064 { 00065 GVX_TRACE(__PRETTY_FUNCTION__); 00066 } 00067 00068 // ###################################################################### 00069 void FlickerChannel::doInput(const InputFrame& inframe) 00070 { 00071 GVX_TRACE(__PRETTY_FUNCTION__); 00072 ASSERT(inframe.grayFloat().initialized()); 00073 00074 // If this is the first time the flicker channel has seen input, 00075 // then itsPrevInput will be uninitialized; obviously we can't 00076 // compute any flicker with only one frame, so we just store the 00077 // current input as the next iteration's previous input 00078 if (!itsPrevInput.initialized()) 00079 { 00080 itsPrevInput = inframe.grayFloat(); 00081 itsPrevTime = inframe.time(); 00082 } 00083 else 00084 { 00085 // take simple abs difference between current and previous frame: 00086 Image<float> fli = absDiff(inframe.grayFloat(), itsPrevInput); 00087 00088 SingleChannel::doInput(InputFrame::fromGrayFloat 00089 (&fli, inframe.time(), 00090 &inframe.clipMask(), inframe.pyrCache())); 00091 00092 // update the previous image: 00093 if (inframe.time() - itsPrevTime >= itsTimeConst.getVal()) 00094 { 00095 itsPrevInput = inframe.grayFloat(); 00096 itsPrevTime = inframe.time(); 00097 } 00098 else 00099 { 00100 const float fac = 00101 float( (inframe.time() - itsPrevTime).secs() / itsTimeConst.getVal().secs() ); 00102 itsPrevInput = itsPrevInput * (1.0F - fac) + inframe.grayFloat() * fac; 00103 itsPrevTime = inframe.time(); 00104 } 00105 } 00106 } 00107 00108 // ###################################################################### 00109 void FlickerChannel::reset1() 00110 { 00111 GVX_TRACE(__PRETTY_FUNCTION__); 00112 // reset some stuff in FlickerChannel 00113 itsPrevInput.freeMem(); 00114 00115 // propagate to our base class: 00116 SingleChannel::reset1(); 00117 } 00118 00119 // ###################################################################### 00120 /* So things look consistent in everyone's emacs... */ 00121 /* Local Variables: */ 00122 /* indent-tabs-mode: nil */ 00123 /* End: */ 00124 00125 #endif // FLICKERCHANNEL_C_DEFINED