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| Classes | |
| class | PauseWaiter | 
| Simple class to help main loops handle pause/unpause events.  More... | |
| Functions | |
| void | setPause (bool on) | 
| Change in to or out of the paused state. | |
| bool | isPaused () | 
| Check if we are in the paused state. | |
| int | waitForPause (const int usecs=50000) | 
| Check if we are in the paused state, and if so, loop until we become unpaused. | |
simple global pause toggle
Definition in file Pause.H.
| bool isPaused | ( | ) | 
Check if we are in the paused state.
Definition at line 58 of file Pause.C.
Referenced by PauseWaiter::checkPause().
| void setPause | ( | bool | on | ) | 
Change in to or out of the paused state.
Note that this actually does nothing itself; all it does is change the result of isPaused(). Individual applications can check isPaused() in their main loops and act accordingly; or, they equally well just ignore isPaused() if they don't care to pause.
| int waitForPause | ( | const int | usecs = 50000 | ) | 
Check if we are in the paused state, and if so, loop until we become unpaused.
 1.6.3
 1.6.3