00001 /*!@file Channels/DepthMotionChannel.H A depth channel. */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/DepthMotionChannel.H $ 00035 // $Id: DepthMotionChannel.H 14293 2010-12-02 01:57:25Z itti $ 00036 // 00037 00038 #ifndef DepthMotionChannel_H_DEFINED 00039 #define DepthMotionChannel_H_DEFINED 00040 00041 #include "Channels/ComplexChannel.H" 00042 #include "Image/LevelSpec.H" 00043 #include "Image/PyramidTypes.H" 00044 #include "rutz/shared_ptr.h" 00045 #include "Channels/DirectionChannel.H" 00046 00047 class DirectionChannel; 00048 00049 //###################################################################### 00050 //! A Depth channel for computing saliency based on a distance/depth to objects 00051 /*! This channel will compute a depth map using orientations and intensity 00052 in the usual way one would do so with a standard input image. This gives 00053 conspicuity to objects in an image based on how far they are from the 00054 camera. */ 00055 class DepthMotionChannel : public ComplexChannel 00056 { 00057 public: 00058 //! Construct with standard params 00059 DepthMotionChannel(OptionManager& mgr); 00060 00061 //! Destructor 00062 virtual ~DepthMotionChannel(); 00063 00064 //! returns a specific DirectionChannel 00065 virtual DirectionChannel& dirChan(const uint idx) const; 00066 00067 //! Overload so that we can reconfigure when our params get changed 00068 virtual void paramChanged(ModelParamBase* const param, 00069 const bool valueChanged, 00070 ParamClient::ChangeStatus* status); 00071 00072 protected: 00073 00074 OModelParam<LevelSpec> itsLevelSpec; 00075 00076 //! type of pyramid to use in our DirectionChannel subcomponents 00077 NModelParam<PyramidType> itsPyrType; 00078 00079 //! number of DirectionChannel subcomponents 00080 OModelParam<uint> itsNumDirs; 00081 00082 //! (re-)build our subchannels 00083 virtual void buildSubChans(); 00084 00085 //! DepthMotionChannel requires only depth input. 00086 virtual void doInput(const InputFrame& inframe); 00087 00088 00089 }; 00090 00091 // ###################################################################### 00092 /* So things look consistent in everyone's emacs... */ 00093 /* Local Variables: */ 00094 /* indent-tabs-mode: nil */ 00095 /* End: */ 00096 00097 #endif