
#include <Neuro/SaccadeControllers.H>
Inheritance diagram for StubSaccadeController:


No-op implementation -- never makes a decision (eye movement).
Definition at line 55 of file SaccadeControllers.H.
Public Member Functions | |
| StubSaccadeController (OptionManager &mgr, const SaccadeBodyPart bodypart) | |
| Constructor. | |
| virtual | ~StubSaccadeController () |
| Destructor. | |
Protected Member Functions | |
| virtual void | doEvolve (SimEventQueue &q) |
| evolve one time step | |
| virtual void | computeWhenNewPercept (SimEventQueue &q) |
| This method is called each time a new percept has arrived. | |
| virtual void | computeWhenResetPos (SimEventQueue &q) |
| This method is called each time a reset is made. | |
| virtual Point2D< int > | computeWhenNewDecision (SaccadeState &sacstate, bool &blinkstate, SimEventQueue &q) |
| This method is called each time a new decision is requested. | |
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Constructor.
Definition at line 59 of file SaccadeControllers.C. |
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Destructor.
Definition at line 66 of file SaccadeControllers.C. |
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This method is called each time a new decision is requested.
Implements SaccadeController. Definition at line 83 of file SaccadeControllers.C. References SACSTATE_UNK. |
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This method is called each time a new percept has arrived.
Implements SaccadeController. Definition at line 74 of file SaccadeControllers.C. |
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This method is called each time a reset is made.
Implements SaccadeController. Definition at line 78 of file SaccadeControllers.C. |
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evolve one time step
Implements SaccadeController. Definition at line 70 of file SaccadeControllers.C. |
1.4.4