00001 /*!@file Neuro/VisualCortexBeo.C a VisualCortex with SingleChannelBeo channels */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/VisualCortexBeo.C $ 00035 // $Id: VisualCortexBeo.C 10845 2009-02-13 08:49:12Z itti $ 00036 // 00037 00038 #include "Neuro/VisualCortexBeo.H" 00039 00040 #include "Beowulf/Beowulf.H" 00041 #include "Channels/ChannelVisitor.H" 00042 #include "Neuro/SingleChannelBeo.H" 00043 #include "Channels/RawVisualCortex.H" 00044 00045 namespace 00046 { 00047 class BeoInstaller : public ChannelVisitor 00048 { 00049 public: 00050 BeoInstaller(nub::ref<Beowulf> beo) : itsBeo(beo) 00051 {} 00052 00053 virtual ~BeoInstaller() 00054 {} 00055 00056 virtual void visitChannelBase(ChannelBase& chan) 00057 { 00058 LFATAL("I don't know how to configure channel '%s' for Beowulf use", chan.descriptiveName().c_str()); 00059 } 00060 00061 virtual void visitSingleChannel(SingleChannel& chan) 00062 { 00063 chan.setInputHandler(rutz::make_shared(new SingleChannelBeo(itsBeo))); 00064 } 00065 00066 virtual void visitComplexChannel(ComplexChannel& chan) 00067 { 00068 chan.setSubchanVisitor(rutz::make_shared(new BeoInstaller(itsBeo))); 00069 00070 // now iterate over the subchannels: 00071 for (uint i = 0; i < chan.numChans(); ++i) chan.subChan(i)->accept(*this); 00072 } 00073 00074 private: 00075 nub::ref<Beowulf> itsBeo; 00076 }; 00077 } 00078 00079 // ###################################################################### 00080 void setupVisualCortexBeo(RawVisualCortex& vcx, nub::ref<Beowulf> beo) 00081 { 00082 vcx.setSubchanVisitor(rutz::make_shared(new BeoInstaller(beo))); 00083 vcx.sortChannelsByNumSubmaps(true); 00084 } 00085 00086 // ###################################################################### 00087 /* So things look consistent in everyone's emacs... */ 00088 /* Local Variables: */ 00089 /* indent-tabs-mode: nil */ 00090 /* End: */