00001 /*!@file SceneUnderstanding/WorkingMemory.C */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/WorkingMemory.C $ 00035 // $Id: WorkingMemory.C 13413 2010-05-15 21:00:11Z itti $ 00036 // 00037 00038 #ifndef WORKINGMEMORY_C_DEFINED 00039 #define WORKINGMEMORY_C_DEFINED 00040 00041 #include "Image/DrawOps.H" 00042 #include "plugins/SceneUnderstanding/WorkingMemory.H" 00043 #include "GUI/DebugWin.H" 00044 #include <math.h> 00045 #include <fcntl.h> 00046 #include <limits> 00047 #include <string> 00048 00049 // ###################################################################### 00050 WorkingMemory::WorkingMemory() 00051 { 00052 00053 } 00054 00055 // ###################################################################### 00056 WorkingMemory::~WorkingMemory() 00057 { 00058 00059 } 00060 00061 // ###################################################################### 00062 void WorkingMemory::setImage(Image<PixRGB<byte> > &img) 00063 { 00064 itsMemory.resize(img.getDims()); 00065 itsMemory.clear(-1); //no memory 00066 00067 } 00068 00069 // ###################################################################### 00070 bool WorkingMemory::setMemory(Point2D<int> &loc, int val, int radius) 00071 { 00072 drawDisk(itsMemory, loc, radius, (float)val); 00073 00074 00075 //for debuging 00076 Image<float> img = itsMemory; 00077 SHOWIMG(img); 00078 00079 return true; 00080 } 00081 00082 // ###################################################################### 00083 /* So things look consistent in everyone's emacs... */ 00084 /* Local Variables: */ 00085 /* indent-tabs-mode: nil */ 00086 /* End: */ 00087 00088 #endif //WORKINGMEMORY_C_DEFINED 00089