#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Psycho/PsychoDisplay.H"
#include "Psycho/EyeTrackerConfigurator.H"
#include "Psycho/EyeTracker.H"
#include "Psycho/PsychoOpts.H"
#include "Component/EventLog.H"
#include "Component/ComponentOpts.H"
#include "Raster/Raster.H"
#include "Util/MathFunctions.H"
#include "Util/Types.H"
#include "GameBoard/basic-graphics.H"
#include "GameBoard/resize.h"
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <vector>
#include <string>
#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <time.h>
#include "Image/DrawOps.H"
#include <fstream>
#include <set>
#include <algorithm>
Go to the source code of this file.
Functions | |
int | getdir (string dir, vector< string > &files, string ext) |
string | getCorrespondingDataFile (string fn, vector< string > files) |
void | overlay_rect (SDL_Surface *surf, Point2D< int > location, Point2D< int > size, Uint32 bc) |
int | addArgument (const string st, const string delim="=") |
std::string | getArgumentValue (string arg) |
std::string | getUsageComment () |
int | main (const int argc, char **argv) |
Variables | |
map< string, string > | argMap |
overlays the markup on top of the image
Definition in file eyemarkup-overlay.C.