basic-graphics.H

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00001 /*!@file GameBoard/basic-graphics.H some utilities for displaying stimuli*/
00002 // //////////////////////////////////////////////////////////////////// //
00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00004 // University of Southern California (USC) and the iLab at USC.         //
00005 // See http://iLab.usc.edu for information about this project.          //
00006 // //////////////////////////////////////////////////////////////////// //
00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00009 // in Visual Environments, and Applications'' by Christof Koch and      //
00010 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00011 // pending; application number 09/912,225 filed July 23, 2001; see      //
00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00013 // //////////////////////////////////////////////////////////////////// //
00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00015 //                                                                      //
00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00017 // redistribute it and/or modify it under the terms of the GNU General  //
00018 // Public License as published by the Free Software Foundation; either  //
00019 // version 2 of the License, or (at your option) any later version.     //
00020 //                                                                      //
00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00024 // PURPOSE.  See the GNU General Public License for more details.       //
00025 //                                                                      //
00026 // You should have received a copy of the GNU General Public License    //
00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00029 // Boston, MA 02111-1307 USA.                                           //
00030 // //////////////////////////////////////////////////////////////////// //
00031 //written by Nader Noori, April 2008
00032 #ifndef GAMEBOARD_BASICGRAPHICS_H_DEFINED
00033 #define GAMEBOARD_BASICGRAPHICS_H_DEFINED
00034 
00035 #include <SDL/SDL.h>
00036 #include <SDL/SDL_image.h>
00037 
00038 
00039 SDL_Surface *load_image( std::string filename );
00040 
00041 SDL_Surface *getABlankSurface(int w ,  int h);
00042 
00043 void dumpSurface(SDL_Surface* surface);
00044 
00045 void apply_surface( int x, int y, SDL_Surface& source, SDL_Surface& destination , SDL_Rect& clip ) ;
00046 
00047 void fillRectangle(SDL_Surface* surface , const Uint32 pc , uint offX  , uint offY  , const uint w , const uint h ) ;
00048 
00049 void fillOval(SDL_Surface* surface , const Uint32 pc , int offX  , uint offY  , const int w , const int h );
00050 
00051 void fillLinearRadiant(SDL_Surface* surface , const Uint32 pc , uint offX , uint offY, const int R) ;
00052 
00053 void fillQuadricRadiant(SDL_Surface* surface , const Uint32 pc , uint offX , uint offY, const int R) ;
00054 
00055 void fillCubicRadiant(SDL_Surface* surface , const Uint32 pc , uint offX , uint offY, const int R) ;
00056 
00057 void drawRectangle(SDL_Surface* surface , const Uint32 pc , uint offX  , uint offY  , const uint w , const uint h , const uint f=1);
00058 
00059 void drawCircle(SDL_Surface* surface , const Uint32 pc , uint offX  , uint offY  , const uint r, const uint d=1);
00060 
00061 
00062 void drawRectangleFromImage(SDL_Surface* surface , SDL_Surface* patch , uint offX  , uint offY  , const uint w , const uint h , const uint f=1);
00063 
00064 Uint32 get_pixel32( SDL_Surface *surface, int x, int y ) ;
00065 
00066 void put_pixel32( SDL_Surface *surface, int x, int y, Uint32 pixel ) ;
00067 
00068 inline void putpixel(SDL_Surface* surface, int x, int y, Uint32 pixel) ;
00069 
00070 
00071 
00072 #endif
00073 
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