00001 /** 00002 \file Robots/LoBot/util/LoGL.C 00003 \brief Some OpenGL related helpers. 00004 */ 00005 00006 // //////////////////////////////////////////////////////////////////// // 00007 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00008 // by the University of Southern California (USC) and the iLab at USC. // 00009 // See http://iLab.usc.edu for information about this project. // 00010 // //////////////////////////////////////////////////////////////////// // 00011 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00012 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00013 // in Visual Environments, and Applications'' by Christof Koch and // 00014 // Laurent Itti, California Institute of Technology, 2001 (patent // 00015 // pending; application number 09/912,225 filed July 23, 2001; see // 00016 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00017 // //////////////////////////////////////////////////////////////////// // 00018 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00019 // // 00020 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00021 // redistribute it and/or modify it under the terms of the GNU General // 00022 // Public License as published by the Free Software Foundation; either // 00023 // version 2 of the License, or (at your option) any later version. // 00024 // // 00025 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00026 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00027 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00028 // PURPOSE. See the GNU General Public License for more details. // 00029 // // 00030 // You should have received a copy of the GNU General Public License // 00031 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00032 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00033 // Boston, MA 02111-1307 USA. // 00034 // //////////////////////////////////////////////////////////////////// // 00035 // 00036 // Primary maintainer for this file: mviswana usc edu 00037 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Robots/LoBot/util/LoGL.C $ 00038 // $Id: LoGL.C 13037 2010-03-23 01:00:53Z mviswana $ 00039 // 00040 00041 //------------------------------ HEADERS -------------------------------- 00042 00043 // lobot headers 00044 #include "Robots/LoBot/util/LoGL.H" 00045 00046 // OpenGL headers 00047 #ifdef INVT_HAVE_LIBGLUT 00048 #include <GL/glut.h> 00049 #endif 00050 00051 #ifdef INVT_HAVE_LIBGLU 00052 #include <GL/glu.h> 00053 #endif 00054 00055 #ifdef INVT_HAVE_LIBGL 00056 #include <GL/gl.h> 00057 #endif 00058 00059 //----------------------------- NAMESPACE ------------------------------- 00060 00061 namespace lobot { 00062 00063 //-------------------------- OPENGL HELPERS ----------------------------- 00064 00065 #if defined(INVT_HAVE_LIBGL) && \ 00066 defined(INVT_HAVE_LIBGLU) && \ 00067 defined(INVT_HAVE_LIBGLUT) 00068 00069 // Draw a text label in a GLUT window 00070 void draw_label(float x, float y, const char* label) 00071 { 00072 glRasterPos2f(x, y) ; 00073 for (const char* s = label; *s; ++s) 00074 glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *s) ; 00075 } 00076 00077 // Draw a vector from the origin 00078 void draw_vector(const Vector& v) 00079 { 00080 // Draw the vector's "body" with its tail pinned at the origin 00081 glBegin(GL_LINES) ; 00082 glVertex2i(0, 0) ; 00083 glVertex2f(v.i, v.j) ; 00084 glEnd() ; 00085 00086 // Draw an arrow head at the vector's head 00087 Vector n = normalized(v) ; 00088 Vector p = 0.91f * v ; 00089 Vector q = p + 0.03f * Vector(-n.j, n.i) ; 00090 Vector r = p + 0.03f * Vector( n.j, -n.i) ; 00091 glBegin(GL_TRIANGLES) ; 00092 glVertex2f(v.i, v.j) ; 00093 glVertex2f(q.i, q.j) ; 00094 glVertex2f(r.i, r.j) ; 00095 glEnd() ; 00096 } 00097 00098 #else // no OpenGL ==> don't make any GL rendering calls 00099 00100 void draw_label(float, float, const char*){} 00101 void draw_vector(const Vector&){} 00102 00103 #endif 00104 00105 //----------------------------------------------------------------------- 00106 00107 } // end of namespace encapsulating this file's definitions 00108 00109 /* So things look consistent in everyone's emacs... */ 00110 /* Local Variables: */ 00111 /* indent-tabs-mode: nil */ 00112 /* End: */