00001 /*!@file BeoSub/BeeBrain/SensorAgent.H Sensor Agent superclass */ 00002 // //////////////////////////////////////////////////////////////////// // 00003 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00004 // University of Southern California (USC) and the iLab at USC. // 00005 // See http://iLab.usc.edu for information about this project. // 00006 // //////////////////////////////////////////////////////////////////// // 00007 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00008 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00009 // in Visual Environments, and Applications'' by Christof Koch and // 00010 // Laurent Itti, California Institute of Technology, 2001 (patent // 00011 // pending; application number 09/912,225 filed July 23, 2001; see // 00012 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00013 // //////////////////////////////////////////////////////////////////// // 00014 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00015 // // 00016 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00017 // redistribute it and/or modify it under the terms of the GNU General // 00018 // Public License as published by the Free Software Foundation; either // 00019 // version 2 of the License, or (at your option) any later version. // 00020 // // 00021 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00022 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00023 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00024 // PURPOSE. See the GNU General Public License for more details. // 00025 // // 00026 // You should have received a copy of the GNU General Public License // 00027 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00028 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00029 // Boston, MA 02111-1307 USA. // 00030 // //////////////////////////////////////////////////////////////////// // 00031 // 00032 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00033 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/SensorAgent.H $ 00034 // $Id: SensorAgent.H 8623 2007-07-25 17:57:51Z rjpeters $ 00035 // 00036 ////////////////////////////////////////////////////////////////////////// 00037 00038 #ifndef __SENSOR_AGENT_H__ 00039 #define __SENSOR_AGENT_H__ 00040 00041 #include "BeoSub/BeeBrain/Globals.H" 00042 00043 #include "BeoSub/BeeBrain/Agent.H" 00044 #include "BeoSub/BeeBrain/OceanObject.H" 00045 //#include "BeoSub/BeeBrain/PreFrontalCortex.H" 00046 00047 #include "rutz/shared_ptr.h" 00048 00049 #include <list> 00050 #include <cstdlib> 00051 #include <string> 00052 00053 class SensorAgent : public Agent 00054 { 00055 00056 public: 00057 00058 SensorAgent(std::string name); 00059 00060 //! 00061 void msgFindAndTrackObject 00062 (uint oceanObjectId, 00063 OceanObject::OceanObjectType oceanObjectType, 00064 DataTypes dataType); 00065 00066 //! 00067 void msgStopLookingForObject 00068 (uint oceanObjectId, 00069 DataTypes dataType); 00070 00071 // virtual bool pickAndExecuteAnAction(); 00072 00073 //! 00074 uint getNumJobs(); 00075 00076 // void setPreFrontalCortex(PreFrontalCortex* c); 00077 00078 //! 00079 void cleanJobs(); 00080 00081 protected: 00082 00083 enum JobStatus { NOT_STARTED, IN_PROGRESS, IGNORE }; 00084 00085 struct Job 00086 { 00087 rutz::shared_ptr<OceanObject> oceanObject; 00088 JobStatus status; 00089 DataTypes dataType; 00090 }; 00091 00092 std::list<Job*> itsJobs; 00093 std::list<Job*>::iterator itsJobsItr; 00094 00095 // PreFrontalCortex* cortex; 00096 }; 00097 00098 #endif 00099 00100 // ###################################################################### 00101 /* So things look consistent in everyone's emacs... */ 00102 /* Local Variables: */ 00103 /* indent-tabs-mode: nil */ 00104 /* End: */