
#include "Image/Point3D.H"#include "Util/StringConversions.H"#include "Util/StringUtil.H"#include "Util/Types.H"#include "Util/log.H"#include <iterator>#include <string>#include <vector>
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Functions | |
| template<class T > | |
| std::string | convertToString (const Point3D< T > &val) |
| Point3D overload: format is "<int>,<int>,<int>". | |
| template<class T > | |
| void | convertFromString (const std::string &str, Point3D< T > &val) |
| Point3D overload: format is "<int>,<int>,<int>". | |
| template std::string | convertToString (const Point3D< int > &) |
| template void | convertFromString (const std::string &, Point3D< int > &) |
| template std::string | convertToString (const Point3D< float > &) |
| template void | convertFromString (const std::string &, Point3D< float > &) |
| template std::string | convertToString (const Point3D< double > &) |
| template void | convertFromString (const std::string &, Point3D< double > &) |
A basic 3D point class
Definition in file Point3D.C.
| void convertFromString | ( | const std::string & | str, | |
| Point3D< T > & | val | |||
| ) | [inline] |
Point3D overload: format is "<int>,<int>,<int>".
Point3D<T> overload: format is "<i>,<j>".
Definition at line 60 of file Point3D.C.
References conversion_error::raise(), split(), and Point3D< T >::x.
Referenced by fromStr(), ModelManager::getExtraArgAs(), main(), SpatialMetrics::paramChanged(), World3DInput::setConfigInfo(), World2DInput::setConfigInfo(), RandomInput::setConfigInfo(), GameOfLifeInput::setConfigInfo(), DotStimuli::setConfigInfo(), BarStimuli::setConfigInfo(), NModelParam< uint >::setValString(), OModelParam< Point2D< float > >::setValString(), TrackerHandController::start1(), EyeTrackerEyeHeadController::start1(), and submain().
| std::string convertToString | ( | const Point3D< T > & | val | ) | [inline] |
Point3D overload: format is "<int>,<int>,<int>".
Point3D<T> overload: format is "<i>,<j>".
Definition at line 54 of file Point3D.C.
References Point3D< T >::x.
1.6.3