FlickerChannel.H

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00001 /*!@file Channels/FlickerChannel.H */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
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00026 //                                                                      //
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00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file:
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Channels/FlickerChannel.H $
00035 // $Id: FlickerChannel.H 14477 2011-02-04 22:52:28Z dberg $
00036 //
00037 
00038 #ifndef FLICKERCHANNEL_H_DEFINED
00039 #define FLICKERCHANNEL_H_DEFINED
00040 
00041 #include "Channels/GaussianPyrChannel.H"
00042 #include "Util/SimTime.H"
00043 
00044 // ######################################################################
00045 //! A temporal flicker channel.
00046 /*! This channel just keeps a memory trace of the previous frame and
00047   then does a basic center-surround processing on the difference
00048   between current and memorized input. The time constant determines
00049   how the memorized input should be updated when a new input
00050   arrives. */
00051 class FlickerChannel : public GaussianPyrChannel
00052 {
00053 public:
00054   //! Construct with standard specs
00055   FlickerChannel(OptionManager& mgr, const std::string& descrNam = "Flicker",
00056                  const std::string& tagNam = "flicker");
00057 
00058   //! Destructor
00059   virtual ~FlickerChannel();
00060 
00061   //! Reset FlickerChannel
00062   /*! See the base function in ModelComponent.H for info. */
00063   virtual void reset1();
00064 
00065 protected:
00066   //! FlickerChannel requires only luminance input.
00067   virtual void doInput(const InputFrame& inframe);
00068 
00069   /*! Time constant of the channel, in seconds. This
00070     is used to determine how to update our memory of the previous
00071     frame as a new frame arrives. If the previous frame is more than a
00072     time constant older than the new one, it will be replaced by the
00073     new one for the next step of processing; otherwise a mix between
00074     both will be used, depending on the difference between old and new
00075     times. */
00076   NModelParam<SimTime> itsTimeConst;
00077 
00078 private:
00079   Image<float> itsPrevInput;
00080   SimTime      itsPrevTime;
00081 };
00082 
00083 // ######################################################################
00084 /* So things look consistent in everyone's emacs... */
00085 /* Local Variables: */
00086 /* indent-tabs-mode: nil */
00087 /* End: */
00088 
00089 #endif // FLICKERCHANNEL_H_DEFINED
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